derby
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- Joined
- May 17, 2003
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So at some point during your counterstrike career someone suggested playing knives only - 20 people rush out into a stabbing frenzy. There wasn't much skill involved but hey - it was fun.
With the HL2 engine you could do so much more. This isn't something I have the time to follow through but hopefully someone will take up my idea. Imagine a deathmatch only mod where there are no guns. Only weapons like lead pipes, knives, bricks etc. Maps are really small and full of traps so part of the skill is knocking out supports to make stuff fall onto your enemies. You would start of with your bear hands and have to find stuff to throw at people. The game would consist of short last man standing rounds with no teams.
The engine seems particularly sorted to this, the rag doll physics simulating what happens when you clout someone with a lead pipe. Remember the E3 demo with that video camera (Gordon was waving it at the 'g' man holding it with the gravity gun)? The same principal could be used so you would get a realistic view as someone throws you down a flight of stairs.
Unlike the plethora of WW2 mods (not criticizing, they're really good) nothing like this has been done before. There would be a large amount of variety as the weapons are determined by the map. For example if you were playing in a lab then you could throw syringes at people or beat them with an oscilloscope. Or, on a construction site the weapons would be planks of wood and bricks. I'd love to see HL2s physics put to work breaking a chair over someone's head or throwing them through a plate glass door.
Anyway there's the sales pitch (I’m semi serious about this - I could do mapping if someone thinks they can code all this) all I need now is a catchy name...
With the HL2 engine you could do so much more. This isn't something I have the time to follow through but hopefully someone will take up my idea. Imagine a deathmatch only mod where there are no guns. Only weapons like lead pipes, knives, bricks etc. Maps are really small and full of traps so part of the skill is knocking out supports to make stuff fall onto your enemies. You would start of with your bear hands and have to find stuff to throw at people. The game would consist of short last man standing rounds with no teams.
The engine seems particularly sorted to this, the rag doll physics simulating what happens when you clout someone with a lead pipe. Remember the E3 demo with that video camera (Gordon was waving it at the 'g' man holding it with the gravity gun)? The same principal could be used so you would get a realistic view as someone throws you down a flight of stairs.
Unlike the plethora of WW2 mods (not criticizing, they're really good) nothing like this has been done before. There would be a large amount of variety as the weapons are determined by the map. For example if you were playing in a lab then you could throw syringes at people or beat them with an oscilloscope. Or, on a construction site the weapons would be planks of wood and bricks. I'd love to see HL2s physics put to work breaking a chair over someone's head or throwing them through a plate glass door.
Anyway there's the sales pitch (I’m semi serious about this - I could do mapping if someone thinks they can code all this) all I need now is a catchy name...