Brian Damage
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- Sep 27, 2003
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Well, anyone perusing the art forum will know I have a mod idea which I am currently fleshing out.
In a nutshell:
You play an intergalactic cross between a Mounty and an American Fed. Sort of a space ranger.
The setting is an as yet unnamed planet which orbits the sun of a system where a lot of ships have disappeared lately. You are sent in in a small ship to perform a quick scan and investigate any anomalies, then report back, but your scout ship is shot down by an unidentified orbital weapons platform.
A race of alien pirates, who call themselves the Morod' Hai (People of Morod), but are known to the rest of the universe as "Marauders", are found to be mining the planet for a substance important to them, but also stripping it of more mundane resources in the process.
The native Xylen, a race of mostly peaceful bipedal plant-creatures, are being hunted down by the Marauders and used as slaves in their mines, which is bad, or as garnish, which is worse.
The Player will befriend these Xylen, who possess a host of abilities and technology unique to the rest of the galaxy. One Xylen in particular, Saturday (anyone get the pun?), will become your close companion and assistant. He is the leader of the resistance movement against the Marauders.
The planet's environment is slowly being destroyed by the combined effects of the Marauders plundering, and the encroaching Morodi creatures and plantlife, which have been released by the Marauders as a rough-and-ready terraforming attempt. The plants and animals of the beleaguered world are not incapable of mounting a counterattack, though.
I hope to create a modular system for the Terran (human) weapons, where there are several different chassis' (pistol, rifle, heavy weapon, etc) onto which can be added different powerpacks, weapons systems (laser crystals, plasma accelerators or rail cannon firing chambers), barrels, muzzels, chargers, sights, etc. The more powerful weapon upgrades are difficult to find. Basically, the player should be able to construct a weapon that suits them.
The Xylen weapons are all plant based, and many rely on toxic projectiles that have been bred secifically to knock out Morodi creatures.
Marauder weapons are varied, as most of their designs have been scavenged from around the galaxy. Some, however, such as the defoliator, have been developed specifically to counter the more active components of the planet's ecosystem.
The armour system will be similar to that in an RPG. Armour ranges from simple Xylen bark armour, to a sealed Armoured Powersuit. Parts can be mixed and matched, within reasonalble limits. For instance, you can only use the strangth enhancing limbs of a Powersuit if you have a Powersuit chest unit, which contains the power system.
Areas I have conceptualised so far are: A valley choked with the output of the Marauder's manufacturing procesess, which can be passed/cleared in several ways; A plain that the Marauders are using to store the missing ships, which they have either shot down or captured (The player will be required to make supply runs on these ships, which are guarded by a small legion of Marauders, to collect important components for a communications device to warn the Intergalactic Police Command. The player maya also pick up useful weapon upgrades and other items in the process.); the Marauder citadel, the Mines, the Xylen city, the marshes, and the Orbital Defense Platform.
More later. Feel free to ask questions, give constructive criticism, or make suggestions.:E
Concept art to follow soon...
[EDIT]: Hey, to anyone reading this in 2019, I decided to recycle this into a spare-time project. I've gone through and re-uploaded as much art as I could find (some pictures have been eaten by entropy, I'm afraid) and added on some more modern concept work at the end.
In a nutshell:
The Xylen weapons are all plant based, and many rely on toxic projectiles that have been bred secifically to knock out Morodi creatures.
Marauder weapons are varied, as most of their designs have been scavenged from around the galaxy. Some, however, such as the defoliator, have been developed specifically to counter the more active components of the planet's ecosystem.
More later. Feel free to ask questions, give constructive criticism, or make suggestions.:E
Concept art to follow soon...
[EDIT]: Hey, to anyone reading this in 2019, I decided to recycle this into a spare-time project. I've gone through and re-uploaded as much art as I could find (some pictures have been eaten by entropy, I'm afraid) and added on some more modern concept work at the end.
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