Need a mapper for The Wakening mod

  • Thread starter Thread starter Fluxtah
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Fluxtah

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Hi,

I am Fluxtah, coder for The Wakening mod. We are in need of a good mapper who can quickly provide test content as well as work on maps that will be distributed as the official maps for the mod.

You can find some basic information on the mod here http://www.thewakening.com

We have an internal prototype with many of the core gameplay features implemented, so you can get a rough idea of the gameplay, also the game features are open for discussion.

If you are creative, quick, and experienced with hammer, with examples of your work, please contact me through this thread, or send me a pm.

The kind of maps The Wakening requires, would be war torn cities, rubble, smoke, fire, burnt out cars, etc.

To add, 2 really enthusiastic, friendly and ultra-cool guys, Resin and Kent are doing the 3d/2d graphics for the game, here is an example of a machine that is currently being developed.

http://www.testdummies.dk/wakening/first.jpg
http://www.testdummies.dk/wakening/second.jpg
http://www.testdummies.dk/wakening/third.jpg
http://www.testdummies.dk/wakening/mech07.jpg

regards

Fluxtah
 
*Gives a thumbs up* Fluxtah is someone who knows how to make things work. Join his mod, and you're actually part of a team that's going to actually produce something playable.

-Angry Lawyer
 
Thanks Angry Lawyer, much appreciated, If I ever need to sue someone, I will be sure to come to you first heheh :)
 
He's more likely to be drunk in the trial though, so you may want to peruse different courses of legal action. :D

I highly recommend joining this mod. Fluxtah's a good leader and an amazing coder... I've been on the team a few weeks and he's gone from a basic idea to working builds of the game.
 
And I'm pretty pants at law in general. Good at crushing modder's dreams with the whole IP law thing, but I'm not especially good at doing the sueing.

-Angry Lawyer
 
I just quit my jobs and ended all ties with most teams I've worked with due to lack of progress.. it would be nice to work on a really small team where people are doing work as opposed to arguing,,,

you can check out my portfolio from about 1-2 years ago in my sig and here's some pics of a mod I coded (with little to no experience) and did level design/texturing/props in 1 month with 2 friends (school project)...

These pics arent the final version (I'm travelling in europe right now and can't access the game to take new pics,, these are taken from an old progress thread).. Only major differences between this and the final release are the samurai has the right skin (in this pic he has the werewolf skin) and some gameplay/particle effects..

Shot00009.jpg

Shot00008.jpg

Shot00005.jpg

Shot00003.jpg



Anyways take a look at the stuff and tell me what you think,, if you're down send me a pm through these forums with some contact info and I'll get a hold of you to talk when I get back to canada (in about 4 days).
 
Shinobi said:
I just quit my jobs and ended all ties with most teams I've worked with due to lack of progress.. it would be nice to work on a really small team where people are doing work as opposed to arguing,,,

Now you know why I work alone.
Just think, large teams argue lots, get little done. Small teams argue little, get lots done. One person alone doesn't argue at all.

-Angry Lawyer
 
Shinobi, I will send you a message, I checked out your stuff on your site too, if you can provide maps, it would be great, all I have is a square test map, currently evolving but still would be nice to test out the game logic in different environments.

Yeh arguing is no good, people who are genuinely talented and produce content quickly don't tend to argue at all.

I think the general problem is a lot of mod teams have this heirarchy of leadership where the members feel disgruntled to do anything because they feel left out of the whole plot.

As we are all doing this for free, for fun to stimulate our creative talents, it's important that modding should not be treated like some scout club or corporation!

I recall the old days of modding where no more than a few guys worked on a mod, what happened this time round? :)

I blame moddb for everything, they endorse this kind of behaviour, heheehh :)
 
Yeah, but I wasn't taking into account the leadership skills of the team leader. If you have a team leader that's actually good, you might actually pull together a team that does something.

However, the majority of team leaders these days seem to be kids in their early teens with nothing more to contribute to a mod than a vague idea and some rather shoddy line-drawings. Still, just like with evolution, the weak mods tend to die out.

-Angry Lawyer
 
actually, I'm not even super interested in having a big role in the gameplay development,, This is more to get my art portfolio up to today's world of programmable shaders and large poly counts etc... also to just get some team experience and master a new engine...

I just arrived back in canada and am staying at my parents for the night,, so I'll be home on monday-tuesday... talk to you then if you're interested
 
I think that at this point in time, mods either need to be developed with a small team of extremely talented people (this one), or with a large team of very well coordinated people (insurgency). mods these days take a lot more work then they did in the ninties, and soon we'll get into an age where it will be near impossible for us modmakers to reach the level of quality of released games.

But we'll pull through somehow I expect.
 
The Mod looks amazing, and If The Angry Lawyer says it'll succeed it will ;). Nice site too :D
 
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