H
Helix
Guest
Hi.
Concerning the expected nonlinear gameplay in Episode Two, I'm sure a lot of us have run across this lengthy quote supposed to have come from Doug Lombardi:
In terms of the new gameplay features people are expecting in Episode Two, I think this stands out pretty strongly. I have a problem with the fact that I can't find a source for this quote, though. If it's on the Web, it's evaded my searches.
So, my question is: does anyone know where this quote is from?
Concerning the expected nonlinear gameplay in Episode Two, I'm sure a lot of us have run across this lengthy quote supposed to have come from Doug Lombardi:
You'll have to manage your cover carefully and pay attention to where all the enemies are. [...] They'll tend to circle around and expose you from multiple sides, so you find yourself moving around a lot more and rushing forward a lot less. You also have a lot more choice from moment to moment. We're working on scenarios in which we present the player with a set of high-level battle goals and a large nonlinear space in which to fight. These scenarios play out very differently for different players as they make choices about how to fight the battle: "Should I make my ambush here, or 100 yards up the road behind these rocks?" It's fun watching players formulate a strategy, execute it at a tactical level, and then revise their strategy based on the outcome.
In terms of the new gameplay features people are expecting in Episode Two, I think this stands out pretty strongly. I have a problem with the fact that I can't find a source for this quote, though. If it's on the Web, it's evaded my searches.
So, my question is: does anyone know where this quote is from?