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Originally posted by Todd Hollenshead
DOOM 3's multiplayer features "per-pixel hit accuracy," a far cry from the early days of deathmatch when player models were inside an invisible bounding box, allowing you to "hit" players even when you've actually shot the area just next to them. It's now possible to watch a rocket pass under a player's arm, and the overall effect is that you need to be a bit more accurate with many of the weapons.
I quoted this from gamespy.com, man this per-pixel hit detection thing sounds so cool? It will be great that hl2 has such a feature too.