Farrowlesparrow
Tank
- Joined
- May 24, 2003
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Most game makers create graphics engines with a bit of physics slapped on top (Do i hear DoomIII in the distance?) or do what valve have done which is integrate it more and have more emphasis on physics than most games.
Wouldn't it be cool if they created a physics engine. What i mean is basically, if you say something is clay, it takes on the look, texture and all the other properties of clay, it pretty much becomes clay, only in the computer. (This might sound like what valve has done buts its not) What I'm trying to explain is an engine where you wouldn't need all these textures etc. All you would need is to say. This is steal, and it would look like steal and be steal. I'm not sure how to explain my idea, it all seems ok inside my head but i cant get it out. Its like you would basically recreate the elements only inside a computer. Gah i hope someone understands what I'm saying. What I'm trying to say would likely take up so much power you would need a quantum computer or something.
Wouldn't it be cool if they created a physics engine. What i mean is basically, if you say something is clay, it takes on the look, texture and all the other properties of clay, it pretty much becomes clay, only in the computer. (This might sound like what valve has done buts its not) What I'm trying to explain is an engine where you wouldn't need all these textures etc. All you would need is to say. This is steal, and it would look like steal and be steal. I'm not sure how to explain my idea, it all seems ok inside my head but i cant get it out. Its like you would basically recreate the elements only inside a computer. Gah i hope someone understands what I'm saying. What I'm trying to say would likely take up so much power you would need a quantum computer or something.