questions about deaths in HL2

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I was wondering how detailed the deaths are in HL2? In the traptown video after you whack that headcrab with the crowbar there seems to be a large rent in it though it could be its mouth and it got me thinking. Will the cause of death be shown on the body? If for example you shoot a carbine in the torso with a shotgun will his corpse have buckshot holes riddled in it chest? If a Zombie kills a resistance fighter with a few swipes of its claws will the body show deep gouges?


Another question I have is the death animations themselves - if you shoot a combine in the neck and you kill it will it toppleover clutching its throat? If you shoot it around the spine area will it collapse bonelessly to the floor. If you shoot at an antlion but only get its left foreleg will the creature start to limp or even leave behind a lost limb?

Damn i need to shoot things from a different dimension too much

Thanks for any replies

*certified sane* honest
 
Well, there are bullet decals in bodies from being shot, but we don't know about gouges in flesh from swipes or properly dismembered limbs yet (ie. not gibs).
 
i dont know if we can let you know anymore about this other than whats in the videos. im sure a beta player could shed more light on the subject, but remember, that stuff is from an old, unfinished part of the game, so i wouldnt be suprised if deaths werent included in it as they will be in the final version. as for loosing limbs, i know that wont be used, but its more of a design decision. it may be possible in source, but i dont think it will go with HL2's style.
 
Q1: it will be very detailed that is right, take a look at the strider vid where his leg get through the human upper part, you could see lot of blood coming from his back. That is just an example. :sniper:

Q2: I am not sure. Its suppose to do the things you mentioned but iam not 100% sure.
 
Thanks for the replies, i asked about the limbs because when some antlions charge past you towards some sentry guns they got torn to shreads and things go flying but i suppose it could just be the internal bits like from halflife after a grenade blast or excessive hacking at dead alines with crowbar...nat that ive dont that...someone told me...yeh...
 
G0rgon said:
take a look at the strider vid where his leg get through the human upper part, you could see lot of blood coming from his back. That is just an example. :sniper:

no that is what you call a scripted sequence my young fellow
 
No, it's what you call a conincidence. The strider can impale people, and the people move about based on what cover is available. When two meet, and conditions are right, the strider impales a human. Same with zombies kicking barrels. It's both scripted and dynamic at the same time. It will happen again and again, but never in the same place.
 
why don't you email gabe with your questions. It'd make for an interesting response
 
I wouldn't want a game to get to sickening. a little blood is nice, but once you start making it look too realistic, im gonna need a barf bag while I play :o

or maybe I'm just a little queezy (sp?).
 
kaf11 said:
as for loosing limbs, i know that wont be used, but its more of a design decision. it may be possible in source, but i dont think it will go with HL2's style.
HL2 has loosing limbs.. the zombies kan be chopped in half and the antlions loose leggs when they run into the turret fire in bugbait
 
Mac said:
I wouldn't want a game to get to sickening. a little blood is nice, but once you start making it look too realistic, im gonna need a barf bag while I play :o

or maybe I'm just a little queezy (sp?).



You should play Soldier of Fortune 2.

You'll love it.
 
I am sickened and yet strangely fascinated with shooting people in far cry... I feel kind of sheepish about killing such realistic looking things ^^ And even more sheepish about using Deagle bullets to toy with dead people :D

That said, HL2 looks even more real, I'm actually going to feel bad if there is anything to kill that has a face...
 
ok now imagine realism on that level, combined with the sof2 gore engine :O
 
Yes, the realism will, like Valve said, make you feel attached to game characters like never before, I can't wait to experience this, really hating your enemies, caring for helpless, sad about losing someone, man it's going to be cool. :)
 
madca7` said:
he should play painkiller :D
Staking someone into the wall is undescribably fun. And seeing the blood drip down the wall is a neat effect.
 
Mac said:
I wouldn't want a game to get to sickening. a little blood is nice, but once you start making it look too realistic, im gonna need a barf bag while I play :o

or maybe I'm just a little queezy (sp?).
There was a content lock feature in HL for the frail of heart, so there will probably be one in HL2 as well.
 
EVIL said:
HL2 has loosing limbs.. the zombies kan be chopped in half and the antlions loose leggs when they run into the turret fire in bugbait

WRONG. The zombies are hardcoded to do this. The 'zombie torso' is a different enemy that is "spawned" when the original zombie is cut. Also, the antlions didn't lose any legs, they just sprayed gib sprites and die in one piece.

Also see how the combine troops stay in one piece when grenaded across the map, and interpenetrate dumpsters instead of gibbing underneath them.
 
I'm pretty sure there will also be blood decals on the body as well, I think that was explained in the latest edition of PCGAMER.
As for deaths, they seemed quite sudden at E3, however I think thats because thay were not animated at that time. I'm hoping that deaths will be more varied. One example was in the original HL, Where if you shot a marine in the chest, he would fall to his knees, cradle and look at his wound, look at his attacker before falling to the floor. It was these attention to detail that I liked about halflife
 
Mr.Magnetichead said:
You should play Soldier of Fortune 2.

You'll love it.

Or Postal 2. Nothing like peeing on the headless burned body of a gimp which you just kicked around the town.
 
DEATH eVADER said:
I'm pretty sure there will also be blood decals on the body as well, I think that was explained in the latest edition of PCGAMER.
As for deaths, they seemed quite sudden at E3, however I think thats because thay were not animated at that time. I'm hoping that deaths will be more varied. One example was in the original HL, Where if you shot a marine in the chest, he would fall to his knees, cradle and look at his wound, look at his attacker before falling to the floor. It was these attention to detail that I liked about halflife
yeah that's cool, but since hl2 has ragdoll physics, I don't think animations will be that much detailed.
Or (just crossed my mind) they use some sort of "hit=ragdoll" system: When someone dies, he just gets a normal, detailed animation, but when it hits an object (like a table or box) it turns into a ragdoll. Or when you shoot him again, he'll turn into a ragdoll as well. And when the animation is over, it turns into a ragdoll too.

That'd be cool.
 
could be that they just mix the two, rag dolls and customs where appropriate. However if they have the ragdoll system up to scratch they may not need it, or they can add in certain random animations.

A headshot could knock the enemy backwards in a rag doll way but then on the ground their leg twitches. Will be fun to get sick with.
 
Rupertvdb said:
could be that they just mix the two, rag dolls and customs where appropriate. However if they have the ragdoll system up to scratch they may not need it, or they can add in certain random animations.

A headshot could knock the enemy backwards in a rag doll way but then on the ground their leg twitches. Will be fun to get sick with.

I'm not sure that mixing the two would be the best idea... conventional keyframe animation has some weaknesses, and ragdoll seems to be the best way to overcome those weaknesses. Imagine for a moment a really cool animation where after the enemy is killed, they take two or three steps, and the collapse into a ragdoll body. sure, that would most likely be very cool in almost every case... but what if you killed them at the edge of a roof? can you imagine how silly it would be if you shot someone, they took three steps off into space, and then suddenly dropped dead? it would look like a cartoon. with ragdoll animation, you don't haev those kinds of mistakes.
 
madca7` said:
he should play painkiller :D
best blood effects and gibbage (made from actual parts of the creature instead of random generic chunks)
neat little effects like the fat on a dismembered torso jiggling post gib makes me smile
 
Spiffae said:
but what if you killed them at the edge of a roof? can you imagine how silly it would be if you shot someone, they took three steps off into space, and then suddenly dropped dead? it would look like a cartoon. with ragdoll animation, you don't haev those kinds of mistakes.

That's kind of what i'm thinking, if they took the steps and went over the side then the game detects their stepping off of firm ground and pitch them forward to a bone crunching demise.

Basically allows for the personality of prolonged, body part gripping death while not sacrificing the realism of ragdoll. Thats what i would like to see anyhow... :devil:
 
Mac said:
I wouldn't want a game to get to sickening. a little blood is nice, but once you start making it look too realistic, im gonna need a barf bag while I play :o

or maybe I'm just a little queezy (sp?).

Painkiller bro... diabloII:mustard watter?

lol dude halflife 2 will have great gore im shure thare will be gibbing aka guts flying in the air, thares guna be splats of blood on the walls from gun fire... you can actually see inside the zombie so the weak ppl will most likely need to uhh yes have a puke bucket readdy

Mr.magnet how dare you


~edit~

yeah painkiller is a masterpiece... true FPS!!
 
XenoSpirit said:
lol dude halflife 2 will have great gore im shure thare will be gibbing aka guts flying in the air, thares guna be splats of blood on the walls from gun fire... you can actually see inside the zombie so the weak ppl will most likely need to uhh yes have a puke bucket readdy

I dont believe valve have said anything about gibbing in HL2 yet (although I have seen vids of Vampire The Masquerade: bloodlines, where gibbing was happening) I dont really expect valve to push the boundaries on gaming gore with HL2... Hl1 did enough to get the job done... and I expect it will be the same here, nothing comparable to SOF2 (cool system, crap game... same deal as SOF1) or Painkiller... but it should be great...

the zombies in HL2 look cheesy.. (imo) nothing really spectacular, definately not gruesome.


on another note, I cant wait to see what the next installment of DOD and CS look like in source, been playing DOD more often lately and I would love to see what they have done with it's sequel.
 
DEATH eVADER said:
One example was in the original HL, Where if you shot a marine in the chest, he would fall to his knees, cradle and look at his wound, look at his attacker before falling to the floor. It was these attention to detail that I liked about halflife

Remember the one where the marine falls on his stomach,then about 2 secs. later the bastard shoots you from the ground.Both annoying and cool.
 
Voodoo_Chile said:
Remember the one where the marine falls on his stomach,then about 2 secs. later the bastard shoots you from the ground.Both annoying and cool.

I never noticed that one. I mean I've seen it in quake 2, but I've never seen that happen in halflife
 
Im pretty sure it happened.I know that sometimes the gun in the dead marines hand wouldnt be picked up till he was either gibed or you shot it outta his hand and so its possible.Of course I might be confusing it with QII. or I was getting shot from somewhere else.

(Maybe I should replay it)
 
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