Zerox
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- May 24, 2003
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A huge thanks to Stewart for sending a few answers he got from Valve's Gabe Newell about - you guessed it - Half-Life 2:
STEWART: In the e3 demonstration, you showed the manipulator weapon... now, I was wondering what the restrictions are for the weapon... i.e. Could I pull an enemies weapon from his hand, and is there a "weight" limit to the objects that can be picked up? How will you know which objects are manipulatable? (is that even a word?) I was just worried that it would be like all these other games where, for example, your character can climb walls... but wait... ONLY "special" walls that have the texture "w_rocks1" (just an example)... and then there are walls that have that texture but can't be climbed.
GABE: The manipulator "opens" when you can pick something up that you are pointing it at. There is a weight limit. Most everythng can be picked up. I hate special cases, too.
STEWART: Sort of indirectly related to the above question... what restrictions are there to the physics... I noticed in the vehicle driving scene that there is a wooden bridge that the player must drive up... was/is it possible for the bridge to be destroyed? And... if so... what then? Are there alternate routes?
GABE: If you can destroy something it may be useful but it can't be critical to completing the game.
STEWART: Finally, will there be a co-operative mode? (I'm probably pushing my luck here, since you said you want to keep the multiplayer side of HL2 a big secret... but hey... you can't blame me for trying...)
GABE: We aren't doing a cooperative mode, but a couple of MOD teams want to do one so we'll work with one of them.
Source: http://www.planethalflife.com/