Straylight
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- May 24, 2003
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First let me just say that this is for the most part compleatly unsubstantiated speculation. That said, I was thinking that this multiplayer stuff they are keeping quiet about might be (or include) randomized multiplayer maps.
As far as I know, no FPS has pulled this off successfully but I find myself hopeing that Valve might. It's really irritating when when people know a map too well and the only way around this is to randomize them. It sucks when people figure out in CS that you can rush somewhere and shoot through a wall and probbly score hits on the other team moving into position.
In large outdoor maps (which we can assume there will be plenty) the problem is worse. If anyone has played America's Army they probbly noticed people firing the MG and the nades blindly into fog because they know exactly where to aim to hit a hill or window and getting kills without ever seeing a person.
Random maps would fix all that and if done well. You could again hope to sneak up on people and find sniper postions that everyone hasn't already memorized.
I don't have much hope of this but it seems exactly the type of quirky thing Valve might spend 5 years getting to work and some of the previews mention a "prefab factory" in the map tool that includes whole buildings. Such a factory would seem to lend it self to a AI map creator and AI is one of their strong points. It just seems similar to the idea of automatic lip syncing and their general reliance on AI over scripting this time.
What do you all think?
-Straylight
As far as I know, no FPS has pulled this off successfully but I find myself hopeing that Valve might. It's really irritating when when people know a map too well and the only way around this is to randomize them. It sucks when people figure out in CS that you can rush somewhere and shoot through a wall and probbly score hits on the other team moving into position.
In large outdoor maps (which we can assume there will be plenty) the problem is worse. If anyone has played America's Army they probbly noticed people firing the MG and the nades blindly into fog because they know exactly where to aim to hit a hill or window and getting kills without ever seeing a person.
Random maps would fix all that and if done well. You could again hope to sneak up on people and find sniper postions that everyone hasn't already memorized.
I don't have much hope of this but it seems exactly the type of quirky thing Valve might spend 5 years getting to work and some of the previews mention a "prefab factory" in the map tool that includes whole buildings. Such a factory would seem to lend it self to a AI map creator and AI is one of their strong points. It just seems similar to the idea of automatic lip syncing and their general reliance on AI over scripting this time.
What do you all think?
-Straylight