Realistic water

Really. Look for these things, you will probably find water there.

lullige%20kraan.jpg
 
How cool would that be!
Realistic like... I don't know... reflecting stuff above the surface, refracting stuff below it, and having volumetric fog and stuff in the water itself? Yeah, that really would be cool. Maybe Valve can put it in the Episode Two engine update.
 
Realistic like... I don't know... reflecting stuff above the surface, refracting stuff below it, and having volumetric fog and stuff in the water itself? Yeah, that really would be cool. Maybe Valve can put it in the Episode Two engine update.
They could, they'll certainly have the time. :p
 
Realistic like... I don't know... reflecting stuff above the surface, refracting stuff below it, and having volumetric fog and stuff in the water itself? Yeah, that really would be cool. Maybe Valve can put it in the Episode Two engine update.

hehe ;)
 
How realistic are we talking about?

Complex relfections and boyance?

Or actual water that flows and acts like water?

now that would be amazing
 
...Buoyance? Drop a wooden crate in a canal, it floats. Voila. And I'm not sure what you mean by "complex reflections", either - Source water has essentially perfect reflections on the highest settings. The only thing it's missing is, as you say, the fluid-dynamics aspect; even Unreal water has actual surface deformation for ripples and things, fluid simulations are getting faster and better all the time, and Valve's going to release that multi-core particle stuff eventually... so there's no real reason we can't see flowing water and such by Source Engine 12 or so. :p
 
Fluid simulation is quite hard to do. You'd need a dedicated PhysX card, or possibly multiple cores, and you still have to work out the bloody coding.
 
Yes! This is what I mean! How cool would that be!? Then we could have taps and everything! Right now water is just a solid block:|

Water is solid blocks?! I KNEW MY SCIENCE TEACHER WAS LYING BY SAYING IT WASN'T A SOLID!
 
Yes! This is what I mean! How cool would that be!? Then we could have taps and everything! Right now water is just a solid block:|
Everyone who has posted in this thread's computer linked together probably couldn't handle it on a large scale.
 
isnt bioshock doing water like that? also i think i remember prey doing similar
 
I really want to see that kind of fluid dynamics, along with realistically destructable objects and environments too. 'Boom!' goes the dam, 'Woosh!' goes the flood, 'Bwa ha ha!' goes me. What storyline? I'm just blowin' shit up!




I'll need how many processors?
 
Everyone who has posted in this thread's computer linked together probably couldn't handle it on a large scale.
Not in real time, no, but it's really just a speed issue. You know, the kind that goes away in a few years. :p
 
It's not a speed issue. It's an issue of how realistic you want the water to be.
WaveRace 64 had "realistic" water.

It was low poly, but very realistic at the time. Looked great, acted like fluid, scalable bouyancy, accurate wave physics...
 
Depends, I guess. I'm talking about flowing, particle-based water, which can be done with near-perfect accuracy but very very slowly. Wave physics and such would be a lot easier/faster, though I'm not sure how well they'd work with Source's current water-rendering method.
 
Source's current water-rendering method is on par with Unreal 1. :laugh:

Maybe not potentially, but with what we have seen so far, water isn't too important aside from decent bouyancy physics I guess.
 
Source's current water-rendering method is on par with Unreal 1. :laugh:

Maybe not potentially, but with what we have seen so far, water isn't too important aside from decent bouyancy physics I guess.

Umm... Half-life 2 was noted by many sources for having absolutely beautiful-looking water when it came out, and it's still among the best. That you compare it to Unreal 1 definately makes me think you're either in DX7 mode or there's something wrong with you.
 
Umm... Half-life 2 was noted by many sources for having absolutely beautiful-looking water when it came out, and it's still among the best. That you compare it to Unreal 1 definately makes me think you're either in DX7 mode or there's something wrong with you.

It looks nice, but it's nothing special technology wise.
 
It looks nice, but it's nothing special technology wise.
Cheap water, maybe - cubemaps and bump/normal mapping. That overall technique has indeed been around since early Unreal days. Expensive water - like what you see in Route Kanal, Water Hazard, etc. - was technologically way beyond what anyone else had when HL2 was released.
 
Cheap water, maybe - cubemaps and bump/normal mapping. That overall technique has indeed been around since early Unreal days. Expensive water - like what you see in Route Kanal, Water Hazard, etc. - was technologically way beyond what anyone else had when HL2 was released.

Far Cry no?
 
Umm... Half-life 2 was noted by many sources for having absolutely beautiful-looking water when it came out, and it's still among the best. That you compare it to Unreal 1 definately makes me think you're either in DX7 mode or there's something wrong with you.

Well, the refraction and all that stuff is beautiful. It's far better looking that Unreal's water, but it still uses a box and the game basically recognizes it as a zone with special physics. If you've ever tried to make UT maps you'd know how lame it is.
 
yeah, well... just imagine what kind of computer and coding and things would be involved if the game's water was so realistic, you could get a pail or something, put it in the water, take it out, and have some water in there. these days, it's as if pails were spaghetti strainers (how do you spell that word, lol?)
 
but it still uses a box and the game basically recognizes it as a zone with special physics
There's a better way? One that processing wouldn't take a minute per frame for?
 
I vote for free-flowing particle-based water; I'll just have to get a new rig.


Seriously though, a typical PC should be able to handle it in a few years. And if history teaches us anything, it's that we'll be waiting a lot of years for Half-Life 3.
 
I fear the day Hentai sex-games include realistic simulation of sperm ejaculation.
 
HAHAH!... HAHAHAHAHAHA!... I also fear that day, along with the day that DooM 4 comes out, and blood splatter isn't rediculously over done... and looks at least kind of real... :|
 
First Quantum computer?

I herd a few days ago of a Canadian convention
featuring the first Quantum computer.

Anybody herd 2?
 
:cheese:
I vote for free-flowing particle-based water; I'll just have to get a new rig.


Seriously though, a typical PC should be able to handle it in a few years. And if history teaches us anything, it's that we'll be waiting a lot of years for Half-Life 3.

Yeah that would be Freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeky. But maybe some ppl would like it in a weird way:cheese:
 
The day we will get streaming water and waves using the water quality of HL2 it will be ok, but for the moment the HL2 water looks nice but is totally unrealistic except for a very calm water. Making lakes and seas with totally flat and quiet water looks definitely weird!
 
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