Some DOD:S Mapping Questions

  • Thread starter Thread starter Inferno106
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Inferno106

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I'm not new to mapping, but I am new to DOD:S mapping. I also realize that this is more of a Source general mapping forum rather than anything specifically on DoD:S so I hope there are people out there that can help me. So, with that said, here are the questions:

1) How do I make all the flags/objectives start off as Axis, which the Allies have to capture (kind of like a beach assault map)? I know how to make flags, and I know how to set which side owns them, but I cant get it to work if they all start out belonging to the Axis. I know I have to use the entities info_doddetect, and, dod_control_point_master, but I cant seem to get the settings to work right for what I want. Can anyone help me?

2) Is there any way to make it so one side cant enter a certain area? Almost like a team specific Player Clip brush?
 
DOD:S mapping hasn't really taken off, but it seems you already know how to do 1... if all the flags can't belong to one team, make five flags for one team and one flag for the other.

2: player-selective solidity is impossible, but with a filter_activator_team entity you can make a trigger_push to prevent players of a certain team from entering a volume.
 
Yeah, thats kind of what I figured. Thank you for your imput and thanks anyways to anyone else.
 
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