Ok, this isn't a MAJOR bug, but something just irks me a little bit anyways...
Whenever a music track starts up, it is immediately cancelled (meaning the music stops playing) whenever a player enters a new area and the "loading" process begins. This is really annoying for a couple reasons....
1. You don't get to hear the whole track
2. It sort of ruins the purpose of music
3. It's most likely easily fixable
This happens in Half-Life Source as well.
For example...
At the start of the game where you put on your suit and that bitchin' music starts up, when you get past Barney it loads up a new section, and the music just sort of dissapears. If I remember correctly, in the original NON source half life, the music would continue to play during the loading cycle.
Any thoughts on this? This is especially annoying in HL2 when the combat music starts up, only to be cancelled a few seconds later due to a new area being loaded.
Grr. :angry:
Whenever a music track starts up, it is immediately cancelled (meaning the music stops playing) whenever a player enters a new area and the "loading" process begins. This is really annoying for a couple reasons....
1. You don't get to hear the whole track
2. It sort of ruins the purpose of music
3. It's most likely easily fixable
This happens in Half-Life Source as well.
For example...
At the start of the game where you put on your suit and that bitchin' music starts up, when you get past Barney it loads up a new section, and the music just sort of dissapears. If I remember correctly, in the original NON source half life, the music would continue to play during the loading cycle.
Any thoughts on this? This is especially annoying in HL2 when the combat music starts up, only to be cancelled a few seconds later due to a new area being loaded.
Grr. :angry: