UltraProAnti
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- Nov 22, 2004
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if you specify a source entity name in an ambient_generic, where the source entity begins out of earshot and then moves nearer to the player, will the sound radius set in the ambient_generic move dynamically with the source entity (i.e. relative to the origin of the source entity)?
i have a choo-choo tracktrain that starts in a separate hull and drops into the map and comes to a stop next to the player. i can't use the move sound parameter in the tracktrain (because ambient_generic allows pitch-shifting inputs - for when the train slows and stops - and tracktrain doesn't) so i'm going to tie an ambient_generic to it instead
this may seem like a dumb question, but i have a vague recollection of this not working, or maybe i'm totally wrong and it works fine
i have a choo-choo tracktrain that starts in a separate hull and drops into the map and comes to a stop next to the player. i can't use the move sound parameter in the tracktrain (because ambient_generic allows pitch-shifting inputs - for when the train slows and stops - and tracktrain doesn't) so i'm going to tie an ambient_generic to it instead
this may seem like a dumb question, but i have a vague recollection of this not working, or maybe i'm totally wrong and it works fine