'Stacking' corpses

TheWart

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I am sorry if this has been asked, but the search feature didn't turn up anything.

I was wondering if Valve had said (or if it was in the beta) that bodies, when killed, correctly 'stack' on top of each other.

Basically, do they clip through, or are there realistic physics. In Far Cry, they stack and interact correctly, and it looks really neat after a firefight to see a pile o' baddies you just took out.
 
I believe they should stack correctly. If you think about how the collision calculations must be done to have ragdolls it seems that collision detection between player model bodies would have to be included.
 
Yes, it should stack correctly. However, the videos show numerous clipping problems with dead bodies, like the dead body sticking through the dumpster in Traptown. For the most part bodies will act properly, but don't be surprised when you get the occasional clipping anomaly.
 
i wonder if we'll see, instead of clipping, bouncing glitches. i've seen this in other games with similar features where two objects with physics will end up perpetually bouncing into eachother, such as two balls in a tube. it looks really weird, hopefully they'll add a diminishing effect to physics so that this doesn't happen.
 
I know VALVe said the clipping issues have been fixed
 
Yea, they would say that wouldn't they. But you never know. You can only go by what you see. Reguardless of what they say, every game has the occasional anomaly like that, so you will still see them in the final game at times.
 
Considering what the Physics in HL2 look like.... I'm sure it's no problem for "Stacking" in Half-Life 2. :smoking:
 
i know battlefield has certain issues involving vehicles physics and anti air emplacements. Namely that a tank that bumps into an anti air emplacement will go sailing into the sky for no aparent reason

i've also seen destroyed tanks bounce around like superballs, funny stuff. I hope that sort of glitchy stuff doesn't happen in hl2
 
Deus Ex 2, which contained a much simpler implementation of Havok than HL2, had very decent stacking bodies.
 
While were on the topic, do bodies disapear after they die, or do they stay there for a long time, if not forever?
 
Flyingdebris said:
I hope that sort of glitchy stuff doesn't happen in hl2

Precisley why they are taking their time with the game. To give you a glitch free experience.
 
Cool.

However, I think a distinction needs to be made between physics 'anamolies' which occure in every game that has any sort of physics engine...simply because no implementation is perfect, and between a lack of features (such as relaistic interaction between two bodies).
 
dat_monkey said:
While were on the topic, do bodies disapear after they die, or do they stay there for a long time, if not forever?

It should be the same as the original. There is an option within the editor for defining NPC attributes to wether a corpse fades or remains.
 
Hmm i wonder what happens once the dudes you shoot hit the ground for the first time... if they fad within seconds, or if they stay there for a while. and if they do stay there (this may sound psychodic) if you can shoot the bodies causing damage to them (bullet holes, blood ect).
 
FictiousWill said:
Of course. That's possible in loads of games.
Yeah i know its possible, but a lot of games don't have it for some reason. When you fire on there body (if it hasn't disapeared yet) its like your hitting a wall or something, all you see is the regular sparks... no bullet hole... no blood... pure gayness.
 
dat_monkey said:
Yeah i know its possible, but a lot of games don't have it for some reason. When you fire on there body (if it hasn't disapeared yet) its like your hitting a wall or something, all you see is the regular sparks... no bullet hole... no blood... pure gayness.

OLD games, yes. However, games featuring ragdoll physics.. no. I've never seen a game with ragdoll that you can't shoot a dead body
 
Shuzer said:
OLD games, yes. However, games featuring ragdoll physics.. no. I've never seen a game with ragdoll that you can't shoot a dead body
What about... Max payne 2?
 
But the bullet holes on bodies in FarCry are very good too. Accurate entrance and exit wounds there.
 
dat_monkey said:
Yeah i know its possible, but a lot of games don't have it for some reason. When you fire on there body (if it hasn't disapeared yet) its like your hitting a wall or something, all you see is the regular sparks... no bullet hole... no blood... pure gayness.

someone's been playing GoldenEye again.... :rolleyes:
 
Shuzer said:
OLD games, yes. However, games featuring ragdoll physics.. no. I've never seen a game with ragdoll that you can't shoot a dead body

Ravenshield?
 
Shuzer said:
Never played it.. I stay away from R6 games, they give me nightmares ;)

I love R6 Games cause they have the "feel" that I like in a shooter. Plus the frag nade is kick ass!
 
dat_monkey said:
What about... Max payne 2?

Mp2 does shooting bodies better than any other game ive played.

Its fun to shoot 5 bodies into a pile:P or shoot them up stairs.
 
Shuzer said:
Never played it.. I stay away from R6 games, they give me nightmares ;)

Nightmares in the "omgz this game sucks" way or in the "omg the terrorist shotted me with the ak47" way?
 
nw909 said:
Nightmares in the "omgz this game sucks" way or in the "omg the terrorist shotted me with the ak47" way?

...both! :( lol, I've never really played a R6 game, TBH. Only a realllyy old demo when the first R6 game came out

I know, that's not the best way to judge a game, but ah well
 
Pseudonym_ said:
Yea, they would say that wouldn't they. But you never know. You can only go by what you see. Reguardless of what they say, every game has the occasional anomaly like that, so you will still see them in the final game at times.
At first I was wondering why everyone says you have a bad attitude. Not only were the arguments you had in the other thread(s) incredibly negative without support, it appears that you are negative about everything. What's your problem?

EDIT: I probably shouldn't encourage him.
 
Shuzer said:
...both! :( lol, I've never really played a R6 game, TBH. Only a realllyy old demo when the first R6 game came out

I know, that's not the best way to judge a game, but ah well

Me neither, I've wanted to buy one of those games but im waiting for a new one to come out, all that i've seen that have come out are expansions or ps2 games :(
 
I'd also like to see a diminishing effect with the swinging beam as seen in Trap Town. Although it is hard to tell from the video, it appears (to me at least, feel free to flame me for it) to swing the exact same amount every time. Obviously the video doesnt stop and watch it for a few minutes, but thats how it appears.

Unless its a perfect pendulum, it will come to a halt at the bottom of it's swing eventually.

As far as stacking bodies are concerned, it'd be a huge shame if they didn't implement it. Many of the games being released are stealing some of the coolness from HL2 (FarCry for instance), so to play a newer (well, release date at least) game and experience lesser features would be disappointing.
 
Meh, I don't care much for stacking, what I do want to see (and which wasn't visible in the E3 vids) is animation blending. So that a soldier correctly reacts to a bullet hitting him in some part of his body (shoulder turning away if shot in the shoulder). So ragdolls when he's still alive blended with regular animations.
Havok does feature it.
 
Screw body stacking, I want to see admin_stack making a return. Long live the most annoying command ever!
I'd imagine the bodies at leat remain for a few minutes.
 
kaf11 said:
shooting dead bodies is amazing in mp2
I thought it was silly - far too sensitive. It was a better implemented in DX2, and UT2k3 (Slow Motion corpses was SO much fun)
 
it wasnt too silly when it was in the right situations. have you ever shot an ak-47? because if you have you would understand that if it didnt take your limbs off it would certainly be possible to toss a body across a room. plus, i just thought their motions looked very real, exagerated sometimes or not.
 
Ok, well I'll assume that you have shot an AK47, and I will allow that I haven't. My main problem was the ability to play keepy uppy with corpses, if you were in bullet time and had enough ammo.
I am not underestimating the power of an assault rifle, believe me, nor am I saying it wasn't fun. I found the physics a little over-exuberant at some points (chairs flew across the room when you nudged them) and that certain objects didn't seem to have a believable mass, that's all.
 
el Chi said:
Ok, well I'll assume that you have shot an AK47, and I will allow that I haven't. My main problem was the ability to play keepy uppy with corpses, if you were in bullet time and had enough ammo.
I am not underestimating the power of an assault rifle, believe me, nor am I saying it wasn't fun. I found the physics a little over-exuberant at some points (chairs flew across the room when you nudged them) and that certain objects didn't seem to have a believable mass, that's all.

Yeah, this is true... but the whole basis of Max Payne 2 is that the game is 'actionified' - crazy dodging, diving etc. The physics are meant to be over the top like that.
 
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