Steamcloud is coming!!!

RPS said:
We?ve just seen Meet The Sniper. The best I can do for you is tell you it?s fantastic. It?s possibly the funniest so far. Start looking forward to it

Well it's for sure now, the sniper is next.
 
This is awesome. Especially after reinstalling or you get a bad hard drive. No more starting over.
I just noticed this on shacknews while browsing after work tonight. Not sure why this isn't on the front page...
 
Great? That's an understatement! It's a bloody miracle! I've often wished for a feature like this. It allows for so much greater flexibility, it's going to be hard to imagine life without it once it gets implemented.

My friend recently managed to delete his partition table and thus lost his boot of Windows, thus losing his progress in both Portal and Episode Two. The biggest problem is he doesn't seem to bothered about starting again, which is a disappointment as both games were well worth it.

The stored keyboard configuration is also rather neat and I hadn't considered that. While not as urgent as the saved games online, it will still provide ease to most players.

And :O about the Sniper! I'm surprised it's out already! More smiles and grins from me.

I'm seriously starting to get worried and slightly paranoid about Steam. It's all far too good to be true. A kind similar to Google offering so much for free. What happens if Valve suddenly end up turning out to be a group of evil criminals and once Steam gains enough power they unleash their evil masterplan!?
 
This is awesome. Especially after reinstalling or you get a bad hard drive. No more starting over.
I just noticed this on shacknews while browsing after work tonight. Not sure why this isn't on the front page...

I PM'd Digi & Evo....
 
Seems like a huge waste of server space/bandwidth for something only few people could really want... I mean it's not THAT hard to back up configs or saves if you really want to.

Now that it's going to be a feature I'm sure people are going to depend on it and say 'oh man it's so necessary!'

But really, couldn't they put all this server space and bandwidth (money) to a better use?
 
I'm sure they could think of a much cooler/more useful thing.

As an example, maybe more customizability of steam profile pages.
 
I'm sure they could think of a much cooler/more useful thing.

As an example, maybe more customizability of steam profile pages.

That's coming, I believe. I wouldn't want that much customization of profiles on Steam. It seems a little MySpacish.

It can't take that much server space storing everyone's saved games and keyboard configurations. Besides, the idea of introducing new features is so that people can depend on them.
 
I'm sure they could think of a much cooler/more useful thing.

As an example, maybe more customizability of steam profile pages.

So customizing profiles is far more useful than storing save files online?
 
Well, not in my opinion, but at least it would be an upgrade of an existing feature that people probably like, as opposed to some random new feature.

I'm sure they could come up with better ideas though.
 
There's nothing random about having your saved games/keyboard stuff online and safely stored or automatic driver updates, it's all useful consumer friendly stuff. You seem to be looking at things as glass half empty rather than half full. I'm pretty sure Valve work on a number of different projects all at the same time, so I doubt it's remotely going to be taking time away from this that or whatever.
 
Oh hush with your defending of the idea just because you posted the thread!

*buggers off*
 
I'm sure they could think of a much cooler/more useful thing.

As an example, maybe more customizability of steam profile pages.

There is more than one Steam dev coding features. I think you can wait a little longer to get those features.
 
*buggers off*

arms.gif
;) :dozey:

hehe
 
So partially Steam is to blame with the delay of L4D. Steam is not up-to-date yet to handle L4D. It will also have the Halo 3 replay thing along with Valve games. :O Told Samon about it and he was surprised and said he would get somebody to post it up. So Meet The Sniper with his achievements soon? Also I could never understand the glass half full, half empty thing along with my dad. It's the same thing but shrinks think it's a trendy statement or something. :upstare:
 
So partially Steam is to blame with the delay of L4D. Steam is not up-to-date yet to handle L4D.

Any support to that, or is it an assumption? I'm not seeing Steamcloud stopping them from releasing L4D at all given these new Steam features are probably going to be optional rather than mandatory.
 
Any support to that, or is it an assumption? I'm not seeing Steamcloud stopping them from releasing L4D at all given these new Steam features are probably going to be optional rather than mandatory.
Valve wants the L4D launch to go for a smooth release because they know that a 10 yr old won't have an attention span of a minute waiting to blow zombie heads off. Then they start blaming Steam, etc. They need to do the back end work and get it ready like buying games with more accurate exchange rates, etc. They did this with the OB and before TF2 was released. They added the Steam Community to prep for the release. We are talking about a killer amount of profit for Valve and record amounts of people playing L4D. They are aiming to beat CS in fact which many say they did by playtests as well. CS is still the #1 online action game too so they they are making sure everything is prepped before release.
 
Beat CS how exactly? In online popularity? Not a chance to be honest. The popularity of CS lies in the whole fan driven Clan/match league aspect, which isn't something I see being usurped by what at best is an 8 player gaming experience.
 
That is exactly what they set out to do. They created CS:S and made it competitive and a lot of people play CS:S now and is catching up to CS 1.6. In fact another reason why L4D was delayed was because they are trying to make it more centered to competitive people as well. Besides I think a lot more people will want to blow off zombie heads then wait for the next round in CS.
 
That is exactly what they set out to do. They created CS:S and made it competitive and a lot of people play CS:S now and is catching up to CS 1.6. In fact another reason why L4D was delayed was because they are trying to make it more centered to competitive people as well. Besides I think a lot more people will want to blow off zombie heads then wait for the next round in CS.

Have you ever played serious clan match CS? It's like playing American football, on a demolition map the Terrorists are the offense, and the Counter-Terrorists are the defense (and Vice versa on hostage maps). The game Clan players play isn't in the graphics, it's in the tactics, that is what these guys (and girls) enjoy about it. Regular old jump on a server public play CS is nothing like match play. In match play Teams are co-ordinated and organized throughout in how they attack and how they defend (if they want to be successful). Half the clan guys I know who are into CS/CS:S haven't even played HL/HL2 or even done more than dally with TF2, because their fix isn't in just shooting things, it's in winning matches, and the thrill of beating tough opposition 18 round to 6 in a 24 round match.

I think L4D is going to be a very fun multi-player game, but it's never going to offer up a the kind of multi-player challenge that these sorts of players look for long term, plus given the dynamic AI editor it's going to be near impossible to create a game space match orientated game players are going to play in league matches on.
 
Yeah I was in a CS:CZ clan back in 2005. TF2 even had some updates for scrims as well. There will be competitions against clan A as the Infected and Clan B as the Survivors. *Here is an old article in fact: http://www.left4dead411.com/news/2008/02/boss-infected-in-pc-gamer/
The game's designers told me that they're actually targeting the competitive Counter Strike crowd with Left 4 Dead, a group of gamers notorious for scrutinizing every multiplayer map detail for balance. Thats part of the reason Left 4 Dead is now scheduled for a fall 2008 release; Valve knows it has something special, and the team plans to keep play-testing, polishing, and iterating the game until it's perfect.
 
If you were excellent at Football, what's the incentive to give it up entirely and move over to playing Rugby instead? Sure in both games you move a ball around, but pretty much everything else about them is different and none of your skill sets are translatable. A good clan CS player keeps playing CS regularly to stay match sharp. You start dividing your time, pretty soon your main game will go to pot.
 
Steam has loads of games. =\
 
Apparently half of Valve's staff is dedicated to Steam. Around 75 people are still working on Steamcloud, peer-to-peer, and other Steamy stuff.

P.S. Wee bump.
 
Apparently half of Valve's staff is dedicated to Steam. Around 75 people are still working on Steamcloud, peer-to-peer, and other Steamy stuff.

P.S. Wee bump.

Do you have a source for this? I'm not disputing what you say (though 75 ppl does seem excessive to me). I'd just like to see some linkage.
 
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