twinsen
Newbie
- Joined
- Aug 11, 2005
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I dont know if this is a very good way to compile my maps.
I tried tieing the skybox to entity then tried compiling the level compiled extreeeeeeeeemly fast like 1 second. I didnt expect it to work at all but only the skybox was leaking light out. but only light_enviroment. because i have so many normal lights the level was still playable. So from now on im just going to run it with the skybox as an entity until the final compile. It means i dont have to wait for ages for compile. Any ideas on how to fix leak in entity skybox or dus the whole func_detail leak. but this works for me so just thought i might as well tell you all. LOL sorry if this is being noobish.

I tried tieing the skybox to entity then tried compiling the level compiled extreeeeeeeeemly fast like 1 second. I didnt expect it to work at all but only the skybox was leaking light out. but only light_enviroment. because i have so many normal lights the level was still playable. So from now on im just going to run it with the skybox as an entity until the final compile. It means i dont have to wait for ages for compile. Any ideas on how to fix leak in entity skybox or dus the whole func_detail leak. but this works for me so just thought i might as well tell you all. LOL sorry if this is being noobish.