swiss_cheese9797
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- Feb 21, 2005
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I am 90% done with a maple tree model I am making from scratch. I decompiled the model and textures for the trees in hl2 to review the methods they used to make them. I have made my own methods based on their methods but I have run into one snag. The textures that have alpha channels for the smaller branches on the hl2 trees are not anti aliased, which I am assuming, helps the fps rate (can someone tell me if it matters if I make my branch transparency textures aliased or anti-aliased?). I have used a 3d particle system in max to create clumps of leaves for my branch textures and I have one question, how do I make my textures aliased in photoshop? some of the edge pixels are semi-transparent. And I know how to make the leaves renders in max aliased but it would change the shadow effects I have made in a very serious and bad way. I'm hoping theres an adjustment I can make in one of the menus to lower the ammount of semi-transparent pixels or just switch semi-transparent pixels off alltogether. Clue me in? Thanx very much.