Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,766
- Reaction score
- 140
I'm sitting here thinking. We have progrsssively improving graphics for the games we play, getting better and better as time goes on. They are becoming more realistic and lifelike, and even though we may not achieve ultra lifelike realism in graphics, barely distinguishable from its true to life counterpart, surely we'll get far.
How far though? I am wondering... where is the point of time that game graphics develop that when we look back on them, they don't look so incredibly outdated? Take for example, Jet Moto, or any old Playstation game, or even older/new systems that aren't as advanced as modern game graphics. When we first played those, they were unbelievably awesome, and our minds never clicked(at least mine didn't), that these weren't all that realistic looking. They were the best we had, and we weren't too concerned with the graphics, because they were better looking than everything else Our mind sort of filled in all the blanks. We saw a low texture face, or a pixellated face and we thought nothing of it, because our mind completed the image for us.
However, now you go back and look at them, and you notice that "Hey, these games are pretty shitty graphically. Back when I played them, I never noticed all the pixellation, but now when I look at them all they, they're a big pixellated mess!"
How is this? Why do we not notice all the pixels back then and the subpar technology when compared to real life, yet when we look back on them, they stand out as an eyesore? Some people are able to look past this, or don't notice it at all, because they loved their games, but if you open your mind you will see that they aren't really that great looking.
To the main point of this thread though... I wonder when we'll get to the point in game graphics development that when we look back on games a few years ago from when they were created, we don't think to ourselves, "Wow, this game is painfully graphically inferior than what we have now." Will that day ever happen? Or will it only be achieved by the moment we attain true to life realism in graphics, indistinguishable from reality?
Maybe i'm thinking too much about his? Maybe not... I think it'd be cool to get to the point where all of the 'classics' don't appear as pixellated and ugly or inferior that our current 'classics' do. Sure, they'll always be classics, because of the gameplay... but i'm talking visual appearance, here.
How far though? I am wondering... where is the point of time that game graphics develop that when we look back on them, they don't look so incredibly outdated? Take for example, Jet Moto, or any old Playstation game, or even older/new systems that aren't as advanced as modern game graphics. When we first played those, they were unbelievably awesome, and our minds never clicked(at least mine didn't), that these weren't all that realistic looking. They were the best we had, and we weren't too concerned with the graphics, because they were better looking than everything else Our mind sort of filled in all the blanks. We saw a low texture face, or a pixellated face and we thought nothing of it, because our mind completed the image for us.
However, now you go back and look at them, and you notice that "Hey, these games are pretty shitty graphically. Back when I played them, I never noticed all the pixellation, but now when I look at them all they, they're a big pixellated mess!"
How is this? Why do we not notice all the pixels back then and the subpar technology when compared to real life, yet when we look back on them, they stand out as an eyesore? Some people are able to look past this, or don't notice it at all, because they loved their games, but if you open your mind you will see that they aren't really that great looking.
To the main point of this thread though... I wonder when we'll get to the point in game graphics development that when we look back on games a few years ago from when they were created, we don't think to ourselves, "Wow, this game is painfully graphically inferior than what we have now." Will that day ever happen? Or will it only be achieved by the moment we attain true to life realism in graphics, indistinguishable from reality?
Maybe i'm thinking too much about his? Maybe not... I think it'd be cool to get to the point where all of the 'classics' don't appear as pixellated and ugly or inferior that our current 'classics' do. Sure, they'll always be classics, because of the gameplay... but i'm talking visual appearance, here.