S
Steven Seagal
Guest
I remembered this article about the development of HL1, and reading through again sortof gives you deja-vu about the current situation:
http://www.gamespot.com/features/halflife_final/index.html
Leaks:
http://www.gamespot.com/features/halflife_final/index.html
Leaks:
Delays:Half-Life: Day One - which consisted of a near-final version of the first 20 percent of the game - became the most talked about game on the planet. Although it was never intended for public distribution, it quickly leaked out onto the Internet where gamers hungrily downloaded illegal versions of the game
I liked this comment:"I don't think we wanted to admit to ourselves how much work we had left to do on the content side of things," says Newell, fessing up about the delays. "It's extremely embarrassing." Newell is very cognizant of what Valve put Sierra through during the delays. "Sierra has been pretty supportive, even though we've screwed up their quarterly [financial] forecasts for five quarters," he says with a shy laugh.
Not surprisingly, this "voyage of discovery" (as Harrington describes it) caused massive turmoil on the project. "The net result is that we threw out just about everything," admits Birdwell. "All the AI was gone, and we gutted the levels. In reality, Half-Life got delayed because of Half-Life." In Birdwell's estimation, what players are now experiencing on their PCs, "is really Half-Life 2. It's an incredible game."