C
Cavalry
Guest
A.M4 A1
B.AK-47
C.RPG-7
D.TEC-9
E.MAC-10
F.UZI
G.Barett 9MM
H.Desert Eagle
I.M82
J.AGM L96
K.UMP-9
B.AK-47
C.RPG-7
D.TEC-9
E.MAC-10
F.UZI
G.Barett 9MM
H.Desert Eagle
I.M82
J.AGM L96
K.UMP-9
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Well the Combine Sniper Rifle is locked in place as we learn in Episode 2. Doubt we'll get to use one of these unless we are charged with a defence section. The Autogun required a MASSIVE power generator to keep going; sure Gordon can hold a lot of stuff, but that thing? Nope.
The Ar3
I do wish the automatic rifle was a little more fun to use however. Even though I have grown to like the AR2 alot, I remember using the MP7 on my first playthrough quite a bit for no other reason than that it was more fun to shoot.
Thing that shoots hunter darts... or not.
bind mouse1 "hunter_shoot_flechette"
Weee!!!
They are not as effective as I wished them to be.![]()
Try binding it to MWHEELUP and MWHEELDOWN -> Super-Rapid Fire depending on how fast you can roll your Mousewheel up and down. :sniper:
Crowbar should be replaced by the Ice Axe
Portal gun, definitely.