synth
Newbie
- Joined
- May 14, 2003
- Messages
- 1,152
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1. The game code has not been released.
This means you can't make anything about your game yet. The code is the game, so if you don't have code to modify, you can't make a game.
2. The HL2 Hammer editor has not been released.
There is a Hammer editor out there, but Valve says the HL2 one will be more than a map editor. You can't map now because the new one will include the HL2 game features like what can be moved/broken (and the noises they make), and the weather effects.
3. The game has not been released.
You can't code the mod, you can't map the mod, you can't play the mod. If you don't have the game so you can't test anything, how can you expect to have a mod?
This summer, Valve is going to have a "mod creation conference" where potential modders can get the code early and learn how to use all the mod creation tools they are making.
The only things you can do so far are make models (a free version of Softimage|XSI has been released), make textures/skins, and get ideas. Spend enough time trying to think about what it should be about so it becomes popular and doesn't end up looking horrible.
For now just get a website, get a team, and get some good ideas.
This means you can't make anything about your game yet. The code is the game, so if you don't have code to modify, you can't make a game.
2. The HL2 Hammer editor has not been released.
There is a Hammer editor out there, but Valve says the HL2 one will be more than a map editor. You can't map now because the new one will include the HL2 game features like what can be moved/broken (and the noises they make), and the weather effects.
3. The game has not been released.
You can't code the mod, you can't map the mod, you can't play the mod. If you don't have the game so you can't test anything, how can you expect to have a mod?
This summer, Valve is going to have a "mod creation conference" where potential modders can get the code early and learn how to use all the mod creation tools they are making.
The only things you can do so far are make models (a free version of Softimage|XSI has been released), make textures/skins, and get ideas. Spend enough time trying to think about what it should be about so it becomes popular and doesn't end up looking horrible.
For now just get a website, get a team, and get some good ideas.