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Abom said:Be a bit stupid of them to put it in the video we've seen of it, then remove it from the final game.
flupke said:What's HDR actually?
flupke said:link? ........
Anthraxxx said:Zelda?
your welcomeCrazyHarij said:Thanks for the explanation, Fenric!
http://www.halflife2.net/forums/showpost.php?p=424161&postcount=21Styloid said:The glare and bloom effects have been in games for over a year. They certainly are not real HDR.
Fenric said:http://www.halflife2.net/forums/showpost.php?p=424161&postcount=21
can't post images in this section otherwise I'd do a couple of examples
Apos said:It's a bit more complicated than that, though, isn't it?
Fenric said:Oh I forgot to add earlier on about the reflections too, HD ranged images effect reflections and look way more realistic. I'm pretty sure Source will be able to do this, those demo's you linked to can, and its been possible for many years now in pre-rendered.
http://positron.cs.berkeley.edu/~gwlarson/pixformat/PvtRyan said:It showed reflections on a sphere with a water material in the HDR demo.
BTW, does Source use HDRI for skyboxes (and if so, in what format? .tga which they use for textures is LDR isn't it?)?
Also dims lights/lit areas so you can see the dark areas.FictiousWill said:HDR: Darkens things to make brights seem brighter. Darkens things to make lights seem lighter. That's about it.
The perfect dark reference was just a random OT comment. HDR is a rather new concept.