Basically its all the HAlf-life e3 and beta stuff. You can also get the maps on garrysmod.com but you have to play it like they did in the E3 presentation.
Well the reason the gunship moves around in the HL2 game is because it's told where to go with AI nodes on the map. Same thing for striders mostly. I think there was an ENt_fire code to tell it what Ai node path to take but i forgot.
HL1- Enter a garbage can hug in the fetal position and be very quiet.
Hl2-Enter a garbage can hug in a fetal position and be very quiet
Ep1-Enter a garbage can hug in a fetal position and be very quiet on a train leaving C17
E2- Meh might as well go with all the others.
Yeah i know AJ. The poison headcrabs are scarry. I remember playing EP1 for my comp and i practacally screamed ****Z when i was ambushed by them. Not ot mention all my friends were watching me.
Well the cp player models is missing but is "physically" there.
And there is console spam of this:
Error Vertex File for 'Police.mdl' checksum 1923609212 should be -1850948609
But the model itself is just fine.