A Few Observations on Route Kanal (spoilers)

Maronan

Newbie
Joined
Jan 21, 2009
Messages
61
Reaction score
0
Just a couple things I noticed.

1. When you get to the first station, there's a guy in the pipe who gets shot in the back as you approach. All of the walkthroughs I've seen say that nothing can be done to stop this. However, I've been able to kill both CPs in the pipe before they can kill that guy on occasion. When this happens, he runs outside and gets mowed down by the CP with the mount-a-gun on top of the station. However, I would imagine that it would be possible to shield him from this fire by killing the CPs up top or standing between them and him; using godmode (or just "easy" mode), it seems that you would be able to escort him to safety. I only tried testing this once and he got killed by another CP on the ledge, but with enough tries, I could probably kill him too. Is it actually possible to escort him to safety? What happens? Does he die an inexplicable scripted death? Since it appears possible to escort him away without cheating ("easy" mode is still legitimate play the way the game is supposed to work), it seems that there should at least be an easter egg there.

2. In Station #6 at the end of Route Kanal, when the shelling begins and all hell breaks loose, you can see a citizen in a small room with a headcrab, who has no zombie mutations and is presumably "alive" as a human; he is killed soon afterwards and the headcrab remains to eat its prey. Fairly shortly after that scene, when you approach the electric crate, a zombie breaks through the wall from an area you had already passed through (and already cleared out). At this point the citizen and headcrab in the room are gone. Is that new zombie the same citizen/headcrab from the small room? I don't suppose that you can see the mutations set in if you watch the headcrab's lunch break for long enough? In any case, the mutations appear to set in very quickly, since there are zombies only a few minutes after the shells start landing.
 
Those are some keen observations
1. I don't know but it would be interesting to find out.
2. I always presumed this was the case, and if so, then it would mean that headcrab mutations happen much quicker than some people think.
 
1. Let's try
2. No way; headcrab just ate all the flesh and jumped out.
 
1. Try disabling the AI, kill all the CP's then see what he does.(I know in Sandtraps you can't save the guy who gets killed by the Antlions, even if you kill them all he dies)
2. Is that where the headcrab is humping the guy's head, i've not played in a long time.
 
1: I once did this by turning the gamespeed down (host_timescale 0.2) and saved him. He runs into a corner and stands still. When you enter the pipe (ie, when you can no longer see him) he disappears; presumably escaping.
 
1: I once did this by turning the gamespeed down (host_timescale 0.2) and saved him. He runs into a corner and stands still. When you enter the pipe (ie, when you can no longer see him) he disappears; presumably escaping.

Good for him!
 
Good Observations!

#1. No, I've tried in every way to keep this poor guy alive but there's such an endless stream of CP's it's his fate to die.
#2. I think you're right, but it doesn't make that much sense, since ALL zombies in Half-Life 2 are wearing white (How many Scientists worked at Black Mesa!?. lol) he was wearing the blue citizen clothes, so yeah, not quite sure about that.
 
All citizens wear a white under-shirt , It could be the case that when the chest gets torn open to make the trade mark "maw" the shirt gets torn off.
 
1: I'm sure it's theoretically possible to save the citizen, if it's not a scripted death, and I'm fairly sure the death is unscripted.

2: I don't think that other zombie is meant to be the character that got headcrabbed, for two reasons, one: you can kill the citizen when he is headcrabbed (and I've done this a few times), and two: while I'm unsure of how long it takes for a headcrab to gain control of its host, I'm willing to bet that it would take quite a while for such large scale mutations to happen to the host.
 
Back
Top