M
mym8marmite
Guest
I seem to remember reading in the emails from valve thread (or somewhere on this site) that HL2 will again be using hitboxes but you will be able to use quite a few.
I have a rough idea of how hitboxes work, ie. its a trade-off between accuracy and simplicity.
My question is (be gentle, I'm a noob) do the hitboxes have to be out side the model (ie if the model was a simple sphere, would the hitbox have to a a square that is bigger than the sphere, or could you have hitboxes be within the model (smaller than the model). The reason I'm thinking this is if you had a model of a person and put hitboxes where the heart, brain, lungs etc were you could more accurately model damage based on hits to vital areas. For example if the hitboxes for the brain or heart area detected a hit, it would result in instant death, but if the hit was in the chest but not hitting the heart, then it would be say 90% damage.
Is this possible?
I have a rough idea of how hitboxes work, ie. its a trade-off between accuracy and simplicity.
My question is (be gentle, I'm a noob) do the hitboxes have to be out side the model (ie if the model was a simple sphere, would the hitbox have to a a square that is bigger than the sphere, or could you have hitboxes be within the model (smaller than the model). The reason I'm thinking this is if you had a model of a person and put hitboxes where the heart, brain, lungs etc were you could more accurately model damage based on hits to vital areas. For example if the hitboxes for the brain or heart area detected a hit, it would result in instant death, but if the hit was in the chest but not hitting the heart, then it would be say 90% damage.
Is this possible?