chriso20
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- Jul 16, 2004
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Lets say i put a grenade under the left foot of a guy in a game with physics, he goes flying up in the air and lands in a heap.
REPEAT; surely if you put the same grenade under the same foot at the same point, under the same guy in the same area, then he should fly away exactly the same?
Unless the grenade has something to make it explode in random directions or more so on one side.
I mean you have a perfect sphere of explosion, the foot thinks, right i weigh 1kg, the blast is 10cm away, its 1000newtons in strength. Overall = 1x10x1000=10,000Newtons in (triangulate point on grenade and point on foot) this direction, -gravity etc.....
Surely it'l come up with the same answer everytime?
I'm mentioning this because someone said something about "blah blah" and gabe said, "this'd have to be scripted as the physics is random" (or words to that effect).
But surely if u want a guy to land with his arm over a railroad track (for example) then you just trial it over and over til u find the right place for him to go boom. This'd b a lot more realistic than scripting, although th whole point of physics is to be random and different, however the alternative script is also exactly the same.
(and i know i sed surely a lot lol)
REPEAT; surely if you put the same grenade under the same foot at the same point, under the same guy in the same area, then he should fly away exactly the same?
Unless the grenade has something to make it explode in random directions or more so on one side.
I mean you have a perfect sphere of explosion, the foot thinks, right i weigh 1kg, the blast is 10cm away, its 1000newtons in strength. Overall = 1x10x1000=10,000Newtons in (triangulate point on grenade and point on foot) this direction, -gravity etc.....
Surely it'l come up with the same answer everytime?
I'm mentioning this because someone said something about "blah blah" and gabe said, "this'd have to be scripted as the physics is random" (or words to that effect).
But surely if u want a guy to land with his arm over a railroad track (for example) then you just trial it over and over til u find the right place for him to go boom. This'd b a lot more realistic than scripting, although th whole point of physics is to be random and different, however the alternative script is also exactly the same.
(and i know i sed surely a lot lol)