hands in weapon model

  • Thread starter Thread starter psi_
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psi_

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hmm ok ..

Im working on a "pilot" model now (just the colt tutorial and trying to get it textured and animated to get a feel for the basics, before I move on to a model of my own)

Now the modeling, texturing I kinda figured that out, but as for the last part ....thats were it goes all wrong :S

I loaded the weapons arms reference (in XSI), got my colt in the same scene and positioned everything as it should. Exported it as colt.smd and compiled it.(basic just to get an idea:

$modelname weapon/colt.mdl
$cdmaterials models\colt\colt


// whole body
$body studio "colt.smd"


$sequence idle01 "colt" loop fps 30 ACT_IDLE 1

Then I loaded it in the model viewer and all there was were two purple/black arms :S


anyone willing to get me started here??
 
The purple/black means that it couldn't find the texture. I don't know where to look, but look for the textures that should accompany the arms.

Disclaimer: I have never done hands before so that may be completely wrong, but I replaced the HEV_suit with a Combine material for my mod, and had a similar problem.

Archvilell
 
Arch is right, it can't find the hand texture, and you probably need this in the QC as well
$cdmaterials "models\weapons\v_models\hands\"

or wherever the hand textures are
 
also u need to attach your gun model to like the parent bone in the scene or something
 
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