Help with small mod

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-=Superfly=-

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I am creating a small mod for a game design course, the basic game is based on the cube movie, the team of players will be moving throgh a maze type thing attempting to escape. There will be different traps throughout the maze. The players will have weapons that can be used for killing or thrown to test rooms for traps. Here are my questions:

-What coding will be required?
-How should I start the mod (Based on HL2 or from scratch)
-Is this resonable to do in 35 hours with 6 people (all knowledgable about modelling 2 about hammer and others for textures)

-I will be heading up the weapon modelling and coding, any help would be greatly appreciated.

Thanks
 
i think its not realistic to think you could make a mod based on the cube in 35 hours ... but good luck ;)
 
35 hours of actual work, or 35 hours over 2 days including sleep etc..

You could do most of the cube + traps in hammer with triggers and the such.. would need a texturer to make the semi-transparent-glowing walls of the cube in green, red, blue etc...

Keep us up to date.
 
Its 35 hours of actual work in a computer lab without distractions.

I have a few questions; if the cube gets modelled in 3dsmax what would be the best way to get it into hammer? Model?
Is it realistic to try and get homemade characters into the game or shouild we just reskin characters from HL2?
 
it depends what skills you have but id suggest re skinning the models. rigging characters isnt so hard but i find modeling them very hard.
 
If you're doing cube, just use hammer. It'll run much better.

Coding - unless you're planning to do something REALLY difficult, most of the stuff you see in the Cube movie can be done with simple entity I/O. Except making the rooms rearrange, which is crazy-hard on all fronts. The only coding I can see is from turning the game-rules from deathmatch to a cooperative-type thing without any shooting.

-Angry Lawyer
 
is the cube like big booby trap building and uve got to get out of it alive? if so then dont give the player any weapons and have at the end a an endgame trigger. can u release this game when its done.
 
Your questions:
- You're going to need to change the functions and parameters of a few weapons with code. It might also be necessary to tell the game to consider everyone connected as 'on the same team'

- The mod needs to be based on the HL2 deathmatch code, otherwise you'll have a lot of work ahead of you (starting from scratch)

- I'd say it can be done, but it's a big risk. That is unless:
You plan the entire game before the 35 hours of work comes. That means you know exactly what everything will look and feel like, and if they can or can't be done.
Everyone on your team has their own set of tasks, and they all know exactly how to complete them in a timely fashion (you don't want someone to get half way through a player model just to find out they can't texture or rig it).

Two people working on player models could model, texture, and rig about 2 players in that time. You're far better off getting one person to reskin some of the citizen models, they already come with a good amount of variety.
good luck!
 
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