A
aohus
Guest
Well, if you guys didn't know, Valve has been secretly creating the new HL2 world since 1999! Just recently I've had a profound curiosity with different modelling/rendering software. Now I know Valve uses the Source engine, but isn't that a modified/amped up version of the Unreal engine? And regarding the physics engine they're using, called Havok 2, would anyone happen to know where i can get my hands on the Havok 2 physics engine?
check out the ragdoll effect from the link
http://www.havok.com/havok2/Fallguy.avi
check out the ragdoll effect from the link
http://www.havok.com/havok2/Fallguy.avi