T
the_crusader
Guest
Hello, I was playing Half-Life and I noticed that the grunts and scientists have different character models. EX:, some scientists are dark skinned, some look like Albert Einstein, some are just white, etc. And also with grunts like some grunts carry shotguns and wear a black mask, some just look normal and carry an machine gun, etc.
But after seeing those alternate models I must ask, is there a way to spawn these different models via spawning them. Because, when playing Half-Life (Well Half life source), when I spawn a grunt and look into console it says:
And everytime when I continuously spawn human grunts it says that same message and they all look the same, and carry the same weapon. But when I play on a Half-Life chapter that includes grunts already implimented on the chapter/map, one of the grunts in the console says this:
And each of those two individual grunts looks different, I believe one had an red berret hat, and the other, I think squad 3 monster human grunt, had a shotgun and wore a black mask with goggles.
And when spawning scientists it goes the same with them, when I spawn them, only one model of the scientist appears to spawn, whilst on regular Half-Life chapters when you see scientists, they all look different, facial wise also.
I was wondering if someone could find a way for me to spawn these different "sqauds" for the grunts because I typed in console:
And when I typed that in the console still had the "sqaud 1 of monster human grunt formed" message with the same grunt model carrying the machinegun.
And what's weird about this is because in Half-Life 2, when you spawn an citizen, each citizen you spawn is randomized with a different character/citizen model and I want to know how to do the same with Half-Life npc's, such as the grunts and scientists.
Much help appreciated.
But after seeing those alternate models I must ask, is there a way to spawn these different models via spawning them. Because, when playing Half-Life (Well Half life source), when I spawn a grunt and look into console it says:
Console said:Squad 1 of monster Human grunt formed
And everytime when I continuously spawn human grunts it says that same message and they all look the same, and carry the same weapon. But when I play on a Half-Life chapter that includes grunts already implimented on the chapter/map, one of the grunts in the console says this:
Console said:Squad 3 of monster human grunt formed
Squad 2 of monster human grunt formed
And each of those two individual grunts looks different, I believe one had an red berret hat, and the other, I think squad 3 monster human grunt, had a shotgun and wore a black mask with goggles.
And when spawning scientists it goes the same with them, when I spawn them, only one model of the scientist appears to spawn, whilst on regular Half-Life chapters when you see scientists, they all look different, facial wise also.
I was wondering if someone could find a way for me to spawn these different "sqauds" for the grunts because I typed in console:
Console said:give monster_human_grunt 2
And when I typed that in the console still had the "sqaud 1 of monster human grunt formed" message with the same grunt model carrying the machinegun.
And what's weird about this is because in Half-Life 2, when you spawn an citizen, each citizen you spawn is randomized with a different character/citizen model and I want to know how to do the same with Half-Life npc's, such as the grunts and scientists.
Much help appreciated.