Insurgency: HL2.net Information and Times

Qonfused

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Since there's quite a following behind this mod for the Source engine here at HL2.net, a dedicated thread is in order for the information and times that the community will be playing. If everyone could list their Xfires and Steam Friends names here, it would allow for more contacts and players to be included in our play durations.

We plan to play tonight at 8 PM EST (-5).

NEW Ventrilo Information:

(This one is, effectively, ours!)

IP: 87.117.195.90
Port: 27145
No password

Xfire: qonfused
Steam: q_onfused
 
Steam: javertv(at]yahoo.com

I may not play today, but add me for future info.
 
I should be there. We are doing it at 8pm EST right?

steam: paul (at) thehotweb.net
 
xfire steelxinferno
steam vic555{at}netscape.net

ingame name: Steel.Inferno (I'll add HL2 tags/change to forum name if I see others with em)
 
Steam: nsnitro2
Xfire: nicksource

I own a 32 vent server, if you want to use that, might be better, only me and a few mates usually (peek times are like 5 people lol) so plenty of space. Can setup a Insurgency channel. :)
 
Gah, looks like I won't be able to play with ya'll after all.

Taking my girl out for dinner, and unless you guys will be up around 12/1am, could we try to set up an earlier game tomorrow? Possibly in the 6pm/7pm range?
 
Gah, looks like I won't be able to play with ya'll after all.

Taking my girl out for dinner, and unless you guys will be up around 12/1am, could we try to set up an earlier game tomorrow? Possibly in the 6pm/7pm range?

Most of us are up to 1-2am.

Sorry about the game guys... wasn't able to join you if anyway did end up playing.

Steam: nsnitro2
Xfire: nicksource

I own a 32 vent server, if you want to use that, might be better, only me and a few mates usually (peek times are like 5 people lol) so plenty of space. Can setup a Insurgency channel. :)

Great idea... info?
UPDATED VENTRILO INFORMATION ON OP.
 
Added.

Are we gonna play again later tonight?
 
steam: theotherguy
xfire: I don't have one D:

its like 11:14 CST for me right now
 
steam: badnews390

xfire: tcfrombn

I'm going to be out of town for about a week and a half starting tomorrow.
See you guys later.
 
Now PM me ur steam passwrds n i will contact u i m a l33t gamr i play on clans so msg me kthxbai
 
Steam : nokuvend
xfire : kisuonkiva

eastern yurop.
 
WTF, I see only Americans ><

Anyway,

XFire: Unfocused
Steam: Unf0cused
 
Hey guys, I PMed Qonf the Ventrilo details and setup a Insurgency channel for you guys, welcome to join. :D

Check the first post.

Look forward to some games soon !
 
Patch out:
http://www.insmod.net/downloads

Beta 1.1 Changelog
  • Added:
  • Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
  • Added cvar "ins_dmgfactor"
  • Added super-sonic bullet whiz effect
  • Added incremental weapon sway when low on stamina
  • Added hint reminding you of alternate stance modes
  • Added weapon slot keys

    Changed:
  • Changed "sv_alltalk" to default to "0"
  • Increased rate of fire of M249 to be that of its real life counterpart
  • Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
  • Renamed server-side cvar "ins_endtime" to "mp_chattime"
  • Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"

    Fixed:
  • Fixed attacking with grenades while sprinting
  • Fixed bipod view locking issues while moving in prone
  • Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
  • Fixed exploit allowing people to go from standing to prone super fast
  • Fixed explosions recording deaths as suicides
  • Fixed iron sights twitching under lag
  • Fixed pausing of automatic sounds
  • Fixed people being unable to use grenade if attacking while going prone
  • Fixed players automatically spawning when they enter the server
  • Fixed reloading with M249
  • Fixed shells sticking to players and floating in mid-air
  • Fixed strange behavior in the shotgun reload
  • Fixed various server and client-side exploits and crashes

    Misc:
  • Changing class doesn't kill you anymore
  • Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
  • Hint to suggest use of "cl_stancemode 1"
  • Optimized dust effects to use less CPU
  • Removed ability to use spraypaint or flashlights in spectator mode
  • Various gameplay balance improvements
  • Various small FPS improvements
 
Hey guys, I PMed Qonf the Ventrilo details and setup a Insurgency channel for you guys, welcome to join. :D

Check the first post.

Look forward to some games soon !
Can't you just post it here? :p
 
Fine, but you post the Vent details when I do :D
 
We're playing again. Vent details are in the original post. Join ussssssss.
 
All of us sprinting over a hill just to be mowed down by a SAW ftw.
 
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