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BrianJ
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In the recent interview with Gabe Newell, they talked about how they packed lip sync information into a wav file. Does anybody know the name of this technique or have any info on it?
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BrianJ said:In the recent interview with Gabe Newell, they talked about how they packed lip sync information into a wav file. Does anybody know the name of this technique or have any info on it?
Spiffae said:Well, the stolen source had full SDK docs for the lipsynch and facial animation components. I can't remember what it was called, but it involved writing phoenomes... for example, the word "open" might be written OH - p - N or something... those symbols are readable by the facial animation system. (I don't remember how it worked exactly, i haven't seen the source since it was first leaked) it's something like that. Every sound group is linked to a certain facial muscle position, so the game reads the sound file, lines it up with the phoenomes that have been coded into a special wav file, and then lipsynchs in real time.
If this is too much info, please edit.
Spiffae said:i'd say what you're hearing is a problem with the voice actor. the voice isn't generated by the phoenomes... it's a simple recording of an actor in a recording studio.
Umm, i think he was jokingFlyingdebris said:either way i doubt it would catch on for 2 reasons. both systems would probably not be cheap, which most gamers are. Also the fact that you have to stick stuff to your face may be a big put off for most people.
but oh well, a man can dream can't he?
Brian Damage said:The Gman's voice works. Makes him seem creepy.
Wouldn't it be possible to perform accurate realtime lip-synching based on frequencies in the sound file...?
Brian Damage said:I'd say it's not so much frequencies, as combinations of frequencies, or combinations of frequencies that differ relative to one another...