Making a tiny mod for a school project. (Coding question)

Glo-Boy

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Hey there. In my interactive design and game development class, we have 5 weeks to make some sort of video game. Choices range from flash games, to HTML, to the source engine.

The simple idea we came up with was crossbow wars. Two players start in a modern gladiator-style arena with objects and such to hide behind. They each have a crossbow, (not the HL2 one, we'll model a new one - same goes for players) and there are two fire modes. Primary and secondary. Primary shoots a regular bolt (2 to 3 shot kills), while secondary corkscrews it (1 shot kill, flips the ragdoll...)

All in all, a simple mod. We have experience in each aspect, except for coding.

My question is: how much word would a mod like this be? It's not too complicated, and I would imagine that most of the HL2DM code would remain intact. But I really have no idea about the coding. Is this too much to tackle in 5 weeks?
 
Oops, I meant "how much work" would a mod like this be?
 
Well depends on how much you work, if you model fast and got a good coder that will be done real quick.

Since adding a new weapon doesn't take to long, if the model and animating and skinning is done. And for the player model, never done one.
 
Well we'd probably use default HL2 animations and just remodel the crossbow and players without too much hassle. We can handle that. The coding will have to be learned, and that's where my question comes in. I just don't know how big of an undertaking that is.
 
Do you plan to code it yourself, or get someone in?
If yourself, how much do you know? Have you used C++ before? What about programming in general? Which languages have you used?
 
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