SidewinderX
Newbie
- Joined
- May 15, 2003
- Messages
- 4,884
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too bad this isn't that definitive... 
-----Original Message-----
From: David Petkofsky [mailto:[email protected]]
Sent: Thursday, July 03, 2003 12:12 PM
To: [email protected]
Subject: Half Life 2 Models and Objects
Hi!
I know many members of the growing HL2 community, includeing myself, would like to know what kind of poly counts you guys are using for you models. Could you tell us what kind of poly counts (on average) you use for a gun? a pistol? a large gun? a vehicle? a player model?
Thanks for your time,
David "SidewinderX" Petkofsky
hey david,
thanks for your interest in our various models throughout the half life world, there sure is a lot of em! but, like a lot of aspects of HL2, were keeping the specifics to ourselves. i can tell you that the source engine utilizes a very well rounded level of detail system which allows us to use a larger amount of polygons at close ranges and much less detail as you distance yourself in the world space. hope that helps answer your question a little.
cheers
- eric "mr birch" kirchmer
-----Original Message-----
From: David Petkofsky [mailto:[email protected]]
Sent: Thursday, July 03, 2003 12:12 PM
To: [email protected]
Subject: Half Life 2 Models and Objects
Hi!
I know many members of the growing HL2 community, includeing myself, would like to know what kind of poly counts you guys are using for you models. Could you tell us what kind of poly counts (on average) you use for a gun? a pistol? a large gun? a vehicle? a player model?
Thanks for your time,
David "SidewinderX" Petkofsky
hey david,
thanks for your interest in our various models throughout the half life world, there sure is a lot of em! but, like a lot of aspects of HL2, were keeping the specifics to ourselves. i can tell you that the source engine utilizes a very well rounded level of detail system which allows us to use a larger amount of polygons at close ranges and much less detail as you distance yourself in the world space. hope that helps answer your question a little.
cheers
- eric "mr birch" kirchmer