Red Dead Redemption Official Thread

MP:

Originally Posted by Xbox360Achievements.org Leak:
We're cowboys at heart, not game journalists. We'd rather jump on the back of a horse, round up some bandits and then gallop back into town for a game of poker, then spend a warm night with a hooker, a tin bath by the fire and a bottle of bourbon. As it is, we get to write all day, then go to bed with a comic book and a mug of cocoa. It's not exactly a match for the cowboy lifestyle we were meant for.

As such, we've been itching to get some hands-on time with Rockstar's Western opus for months now, as it's about as close to living the Wild West dream as we're ever likely to get. So when the invite came through telling us that the first round of Red Dead Redemption multiplayer sessions were to take place at Rockstar's London offices, we naturally leapt at the chance.

In an international affair, we were pitted against games journos from all over Europe and were thrust straight into Red Dead's free-roam hub; the instruction not to shoot one another until we're given permission instantly goes out of the window. Like GTA, between multiplayer matches you're given the entire single-player map to explore, so pushing up on the d-pad to whistle for a horse is a good idea if you want to quickly get around the towns and homesteads dotted around Redemption's vast world. That being said, most of the time you're likely to find players just killing each other for s**ts and giggles. Kill an innocent non-playable pedestrian though, and you can expect to be hunted and executed by the law.

The opportunity to simply waste time messing around amongst the miles of desert and scrub is infinite, with random emergent events and the detailed animal ecology tossing up all manner of interesting distractions. But it's the host of game modes that provide the real meat of Red Dead's multiplayer and we got to check out four of them during our intensive hands-on play session.

Before we plunged into the competitive stuff, we start with a posse leader who sets a waypoint for the entire gang of sixteen players to follow. So saddling up and riding to a marked gang hideout where a group of bandits are holed up, we canter down the trail, taking care not to kick our horse to death. Upon arrival, a gunfight immediately breaks out, triggering even more undesirables to spill into the area from the surrounding ridge, which in turn leads to an ambush and an even busier, more frenetic gun battle.

It's great fun that eventually leads on to other criminal strongholds, such as an abandoned mansion where our foolhardy decision to sling several sticks of dynamite through the front door ends with us being sworn at by a French journo who gets caught in an errant explosion. Oops! As each mission ends, a statistics screen pops up giving you the lowdown on how well (or how poorly) you did, and as it happens, our dynamite-fuelled rampage pushes us to the top of the scoreboard. Ha! Take that France!

Back to the lobby area once more where activity descends into a sixteen-way fist fight, before it's time to sample 'Gang Shootout' – a straightforward Team Deathmatch that pits two warring factions head-to-head against one another. Lawmen, Miners, Rebeldes, Dutch's Gang and The American Army are some of the groups that feature, and each match begins with a standoff until there's only one man left standing. It's literally pistols at dawn, where the fastest gun wins and when we play the every-man-for-themselves Shootout later on, the action opens with all 16-players stood in a circle for a Mexican standoff that would make Quentin Tarantino cream in his pants.

Moving onto 'Gold Rush' – a game type that has you collecting and gathering bags of gold dotted around the map before depositing them into nearby chests to score a point – we start to get a feel for the game mechanics, pressing right bumper to gracefully slide into cover, dashing to green markers on the map to collect Deadeye pick-ups and hoarding as many weapons as we can from handy sparkling crates.

In single-player, Deadeye slows time, enabling you to paint red crosses on nearby enemies, and it works in much the same way in multiplayer, boosting accuracy without the aid of slow-motion. Weapons meanwhile, stay in your inventory (accessed via the left bumper and a twiddle of the right analogue stick) right until the end of the round, giving you a rather extensive cache of artillery to choose from, including numerous six-shooters, rifles, shotguns and projectiles like dynamite or throwing knives.

Finishing off with a bout of capture-the-flag, here called 'Hold Your Own' and featuring red and blue loot bags rather than flags, we get to blast a few riders off their horses with a huge cannon and even find time to line up a few headshots with a sniper rifle and then rush into the opposing team's base on horseback to grab the red flag and score a valuable point.

Actions like these grant XP, which persistently builds up throughout multiplayer, levelling your character up and enabling you to purchase new clothing and items to customise your badass bandito, sheriff or cowgirl. You're also able to acquire XP while free-roaming by executing special actions like killing a grizzly bear with a knife or shooting the hat off a wanted villain, for instance

Red Dead Redemption's single-player is shaping up to be unquestionably superb, but it's also heartening to see that a great deal of care and attention has gone into the multiplayer too. Rockstar has apparently learnt some valuable lessons from GTA IV's multiplayer, making the experience more focused, compartmentalised and therefore better suited to the 16-players that the game supports.

There's a clear, concerted effort that has been made in ensuring the multiplayer aspect of Red Dead Redemption is both meaningful and worth revisiting, and although there are still a few kinks to be ironed out, it's reason enough to make Redemption one of this year's most wanted games.

Red Dead Redemption is out May 18th and May 21st in North America and Europe respectively.
 
I want to play this so badly with you guys.

SO BADLY. I WANT IT BAD.


What I really hope is that a lot of the stuff mentioned is not strictly mission events, but dynamic type encounters. That way there's so much to do even between missions and in multiplayer.

I just hope there's constantly stuff to do out in the wilderness... Not incredibly densely packed, but also so that you're not wandering for hours with nothing to do because you beat all the missions.
 
I want to play this so badly with you guys.

SO BADLY. I WANT IT BAD.


What I really hope is that a lot of the stuff mentioned is not strictly mission events, but dynamic type encounters. That way there's so much to do even between missions and in multiplayer.

The vids have shown some of the random encounters: a damsel in distress, broken-down carts, ambushes, animal attacks on random people etc, but I hope they don't all occur too frequently as they'll get tedious if they are just all the same.

I love the idea of creating ghost-towns, though, to have them slowly repopulate over time.
 
The vids have shown some of the random encounters: a damsel in distress, broken-down carts, ambushes, animal attacks on random people etc, but I hope they don't all occur too frequently as they'll get tedious if they are just all the same.

I love the idea of creating ghost-towns, though, to have them slowly repopulate over time.

Yeah, it would be nice if every time you encounter a woman waving her scarf out in the wilderness it's not the same old same old... "Oh look... another 'Damsel in Distress'. Better ready my pistol..."

But instead a wide range of encounters would be awesome. Like I saw in one of the trailers where you escorted a woman off somewhere on the back of your horse while being chased by bandits.

Like in reality in those situations your mind would be racing as to what kind of situation it would really be... whether it is deceptive or not. You'd have the same thing if you encountered a woman out there waving her hankerchief and it could be any number of possible reasons... whether it be an ambush, a genuine damsel in distress, or what have you.
 
Those multiplayer modes sound pretty standard tbh. Although simply being able to run rampant through the game world with two or more people is good enough for me.
 
Holy shit! This game wasn't even on my radar, but now i'm looking forward to it! Looks amazing!
 
Holy fuck, I thought I wanted this game a few days ago. Once I read that multiplayer info I am flipping my shit for this game.
 
Must of been a pretty heavy rock...

Yeah, i guess i must have been distracted, but i can only name a few wild west games (well, recent ones) so it hasn't been something i've been that interested.

Also i seem to remember not being all that overwhelmed by Red Dead Revolver, but i only rented it iirc.
 
I honestly cannot wait for this game now. Also, I wonder how large the game is, I'm hoping it can keep me busy for awhile.
 
I honestly cannot wait for this game now. Also, I wonder how large the game is, I'm hoping it can keep me busy for awhile.

There are 3 areas to the game, I think I remember reading that each one is around the size of the map in San Andreas.
 
There are 3 areas to the game, I think I remember reading that each one is around the size of the map in San Andreas.

Awesome, not too shabby, I'd say. I just hope the quality stays consistent throughout all 3 maps.
 
WTF? No way!
My thoughts exactly. Its going to be retardedly HUGE if that is the case. I just hope they can fill all that space with animals, bandits, lawmen, farmers, crazed miners, bootleggers, damsels, and other quests and general awesomeness. Definite midnight launch for me, along with a day off from work the next day. :bounce:
 
Gawd the wait is killing me. I can't wait to rope people and drag them after my horse.
Also I have been looking like a mother ****er trying to find my copy of red dead revolver. Can't ****ing find it. I guess I lent it to someone.
 
Any of you HL2.netters getting it for the 360 so I can rope you in on XBL?
 
I don't know how accurate this is.

mapguess.jpg
 
Any of you HL2.netters getting it for the 360 so I can rope you in on XBL?

I don't own a PS3, and it's not coming out for PC... so yes I'll be getting it on 360.
 
Damnit! I sold my 360 back, so I will be getting on PS3.

Might be handy if we get a thread going with everyone's PSN IDs/360 Gamertags together so we can ensure we are shooting/stabbing/skinning/hanging our good friends from HL2.net. :E

(I know there is one in the special little GTA forum, so that's a start, but its mighty old by now and things have changed for many people, including me.)
 
I don't think I have ever been this hyped for a game. FACK I WANT IT NOW!
 
**** YOU! Get both.

Do you get anything if you preorder?
 
I'll probably be getting it on PS3, considering my 360 is ass loud and I just can't bear it anymore after using the PS3 for a while. Plus I can't connect to XBL at my house since I'd need to run a cable all the way through it, and PS3 can just use wifi.
 
I'll probably be getting it on PS3, considering my 360 is ass loud and I just can't bear it anymore after using the PS3 for a while. Plus I can't connect to XBL at my house since I'd need to run a cable all the way through it, and PS3 can just use wifi.

Same, I often consider sitting in a jet engine to get some comparative peace and quiet.
 
where's this official MP info we were promised?
 
RDR blog said:
As a cornerstone of our Red Dead Redemption Multiplayer Week, look for the next step forward in open-world multiplayer to be unveiled via an all-new Gameplay Series video devoted entirely to Multiplayer Free Roam - debuting tomorrow, Thursday April 8th. Get the gang together: we’re going hunting.

Heck yeah!
 
Want so bad, HNGGGGGGGGGGHHHH!!

Also, killing animals? PETA will be all over this.
 
Wtf didn't they give us a proper free roam mode for GTA 4? Ugh. This better come out on the PC too.
 
Any Euros getting this for PS3? Jimbo and me are forming up a posse and you tenderfoots are more than welcome to join.
 
What this game needs for multiplayer and game mechanics in general... is an excellent horse mechanic where how you ride your horse affects your speed... and the tiredness of the horse and stuff... that way you can actually track and catch up to other players... say if you were roleplaying a manhunt out in the desert or something. Far preferable to chasing down a bandit who is on the same horse breed as you and thus you'll never catch up.




ALso hey guys... which place should I preorder from? Which ones give what special costume bonus or whatever?
 
im really tempted to get the limited edition of this, it also comes with all the preorder bonus extras like gold guns, better horse and whatever the other one was. I cant help but feel though that using all those 'perks' will take away my enjoyment from the game as i'll have an unfair advantage.

Does anyone know if the 'extra missions/sidequests' are in the normal version of the game but unlocked quicker thanks to increased fame etc from using golden guns, or if they really are only in the Ltd Edition?
 
http://boards.ign.com/red_dead_redemption/b6186/187697867/p1/?218

walls o' txt. But a good read. Lotsa good info, alot I hadn't heard before.

HORSES:
Horses have personalities
** Wild horses have to be lassoed, broken and saddled before riding
*** If you're unsuccessful at this the horse will buck you and you can get dragged
** Any horse that isn't yours or hasn't been yours for very long will be a little wilder and more difficult to control

*** A horse thats unfamiliar to you won't respond to a whistle call. A
horse you've spent time with will come to you when you whistle, and
will even buck off a thief.
** When dismounting a horse you have to tie it up at a post. If you don't it will continue to follow you.
** Horses have their own health/energy meter, which is Blue and on the Left side of the mini map
** Spurring a horse too much will agitate it enough to buck you
** The horse will automatically jump over any obstacle it can
** Riding a horse in rough terrain is slower than riding on a trail or road
*** If you ride too fast in the rough brush it can get agitated and buck you
**** Theres also a slim chance it can injure itself and become lame
** No matter where you are, you can summon your trained horse with a whistle
** If your horse dies and you got more than a few minutes without a steed the game will present an opportunity to get one
** From a standstill, turning a horse around takes around 10 seconds
 
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