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^You'd end up with a huge game universe with nothing to do or with almost no personality. It would be boring.
More realistically I'd just like a less linear KOTOR with a less black/white and standard story.
Because people don't think comparing a game to shitty games is a good way of measuring quality.
And yeah, the "It looks good for an MMO argument is dumb", because being better or as good as existing MMO's is clearly not what people wanted from this.
If you do decide to play it, make sure to get the restoration mod that adds in a lot of cut content, since KoTOR2 was rushed out the door and had quite a bit of content cut out of it.No, but it's definitely on my to do list. It's not ignorance keeping me from it so much as it is laziness/it not being on Steam. I'm pretty sure taviow will kidnap and force me to play it if I wait too long. Does it have a lot of story variation? I understand the writing's much better, but I was under the impression it was still more or less a Jedi/Sith choice at the end of the day.
No, but it's definitely on my to do list. It's not ignorance keeping me from it so much as it is laziness/it not being on Steam. I'm pretty sure taviow will kidnap and force me to play it if I wait too long. Does it have a lot of story variation? I understand the writing's much better, but I was under the impression it was still more or less a Jedi/Sith choice at the end of the day.
^You'd end up with a huge game universe with nothing to do or with almost no personality. It would be boring.
I didn't beat all of it because I lost my data, but I got well into the game. I was going for a good guy in this one, and I found I suddenly had no idea what I was doing, because characters really make you think about how something will affect another. I can see why it didn't appeal to the general audience, there are times where there are drawn out philosophical discussions between two characters, and I am not talking like, "Oh, but the Sith is powerful, you can do so much with power, you should join us!" type shit, but things that made me stop and go "Oh, maybe when I was playing hero over there I actually did something really wrong and stupid". The game almost doesn't feel like Star Wars at times because it's not so much the Black and White moral questions, but stuff that actually makes you question what actions you are about to take. The game made me feel stupid and a little bit guilty for my choices a few times, and I liked that.
I want a proper single-player KoTOR3, god-damnit.
It’s impossible to shake the feeling that The Old Republic is an RPG frustrated by its online state.
Star Wars: Galaxies had a similar system. Once you picked a class you decided on your faction whilst leveling, and earned either rebel uniforms or Empire gear. I remember becoming a pilot for the Empire and getting my tie fighter flight suit. Either that or you could be neutral and wear random gear.
Mythic/Bioware team up with Lucas Arts for QA-skipping abomination, taking a stab at a genre flooded with mediocrity and one crowned jewel. Shitstorm ensues, SWG aspies at the general public.
Potential isn’t something that a Star Wars MMO is theoretically short of, so it’s a shame that most of it seems to have been wasted in The Old Republic. What we saw in our time with the game wasn’t always terrible – the combat may be staid and static, but Bioware has at least done a good job at balancing the wide variety of classes against each other.
Instead, the issue that plagues The Old Republic is one of predictability. An MMO from such accomplished RPG writers and based on such a rich fiction could have redefined the genre, but instead appears to merely ape other MMOs, with little thought given to reconciling the fiction with the gameplay or capitalising on the depth of the narrative. From what we've seen, there’s very little to make The Old Republic stand out from any other MMO we’ve played.
Maybe that will change in the mid- and late-game stages. Maybe the caveats of previewing an MMO in such a way unfairly prevent us from being able to assess The Old Republic’s strengths. Maybe. All we’re sure of now is that what we played didn't offer the breakthrough experience that Star Wars fans should hope for and that we’d happily let The Old Republic stay in a galaxy far, far away.
there’s very little to make The Old Republic stand out from any other MMO we’ve played.
thanks for posting.
it looks better than I thought. the combat animations seem to have been improved. but it still looks too WoWish for my liking.
I'm definitely going to try it out but I'm still leaning more towards Guild Wars 2
Heh, I like how they squeeze PvP and raids into the last few seconds. Wonder how the endgame will turn out.