the words you thought you'd never hear: Duke Nukem Forver gone GOLD!!!

Amazing, all of these reviews complain about the game feeling like an old school run of the mill shooter when it doesn't.
At all.

Hell, I wish it played like an old school shooter but instead it plays much like a standard 2007+ regenerating health consolized cover-based FPS(the new Call of Duties spring to mind).

Eurogamer said:
Duke's health recharges rather than relying on health packs, a concession to the unbalanced damage, yet this in turn demands a shoot-and-hide approach to combat that turns the game into a cover-shooter without a workable cover system. Duke's style all but demands a hell-for-leather approach, yet you're continually penalised for indulging in that aspect of the character. Instead, you lurk and scurry and backpedal away from every encounter.

So, not all reviews ;) But this was enough to tell me I did not want this.
 
I guess I'll be avoiding this unless I have acute onset of insanity. Which, strangely, saddens me.
 
So, not all reviews ;) But this was enough to tell me I did not want this.

TBH honest I didn't spend as much time doing that for it to be something detrimental to the gameplay. Most of the time I just played gun ballet long enough for my health to recharge, much like I did in DN3D to avoid their gunfire.
 
I really want to know what state the game was in before Gearbox got their hands on it.
 
So the critical consensus is that this game is horrible and should be avoided at all costs?

Well, this was a waste of bandwidth. Gearbox should go back to making expansion packs for Half Life.

Or perhaps just fade into obscurity altogether.
 
I really want to know what state the game was in before Gearbox got their hands on it.

I suspect they didn't actually do very much with it beyond simply slapping it all together as incompetently as possible. Randy himself preempted this response. "It's also Duke frickin' Nukem frickin' Forever. One could not be a gamer in this world without consuming that and having that experience."

He's a ****ing moron.
 
From the EG review...

Level design isn't much better, with few of the locations inspiring the sort of exploration and excitement that made Duke 3D such a memorable experience. Duke Nukem Forever is linear to a fault, and huge chunks of the game are spent simply walking from one fight to another through uninspired corridors.

This is really all that matters to me. If I could distill DN3D down to a single thing that I thought made it exceptional, it would be the open, flowing level design. DNF could be an excellent shooter in it's own right, but it still wouldn't be Duke without this.
 
I've played through a couple hours, I avoided most of the media beforehand to jump into it fairly blind. I understand the concept of making it feel 'old skool' and mindless like the good ol' Duke but this felt especially shoddy. In fact I just kept thinking it felt like Gearbox had jumped on a well known IP to throw out a game without the need the market too aggressively and threw all the pieces onto a bench and hammered out this, rebranding the shitness as nostalgia. The Duke comedic factor is worth a little of your time but even less of your money. I was tired of that fairly quickly. I think this outcome was fairly obvious so I'm not upset or disappointed really...but I certainly would not recommend it.
 
Just a reminder of what we could've got 9/10 years ago.
http://www.youtube.com/watch?v=TDlB2P1leRM

And most of it was in fact playable.
http://forums.duke4.net/topic/4164-dnf-2001-breakdown/

Trouble is, everything that was interesting in that trailer was scripted or fake. For example the bit with General Graves was completely fake as was the nice bit with the Octabrain going under the waterfall. Not to mention Gus. In fact the only stuff your left with now is nothing better than what we got anyway. Also there is a trailer with the game with footage from 2003 after they scrapped everything they had planned in the 2001 trailer and no one in their right mind would have wanted them to release what they had up till that point either.

http://www.youtube.com/watch?v=AnZf-kk4hbU

It's good to see some reviews giving it a decent rating and so many other people enjoying it for themselves (can't speak for consoles as I played the PC version) as I don't feel like I'm going mad by having fun with it. :)

Also, my Balls Of Steel arrived today. :)
 
all we need is some mods to fix the console elements, then it's all good.
 
I want a mod to let you carry all the weapons, then it's ok.
 
it's already done. can't link it, because it's illegal. google it.
 
How come is it illegal.

Also: From what I gather, it seems Gearbox replaced the original gameplay planned with their own CoDerivative, explaining the gameplay shittiness.
 
How come is it illegal.

Also: From what I gather, it seems Gearbox replaced the original gameplay planned with their own CoDerivative, explaining the gameplay shittiness.


Gearbox replaced nothing except the model for Duke, all the design decisions were 3DRealms idea, they had finsihed the single player as we know it in 2009 but the lawsuit by Take 2 meant they couldn't finish up the bugs and pull the levels together. The final game has a 2009 game trailer and it's as it is in the release. The PC Version was basically held back a year and a half so Gearbox could add multiplayer and port it to consoles.

Oh and just for lulz, Jim Sterling at Destructoid just gave it 2/10 which I saw coming a mile away. Good job I have never agreed with a single one of his reviews.
 
I concede, it's pretty bad. I can't believe they made it a cover based shooter with more platforming and lame wannabe HL2 style puzzles than actual shooting

...and the shooting, the damn shooting is horribly unsatisfying after the first few encounters. Looks like I burned some money again.

It's an occasionally fun but abysmally backwards game - and I don't mean in the retro sense. The jokes are not funny (it even goes out of it's way to make fun of Halo and it's power suit). Ironically, the "Ego" system functions identically - yet the game lacks the necessary cover and strategic elements to make regenerating health worth while. All of this would be fine... if there were even a drop of appreciation, good humor or even tastefulness to behold. Instead of pushing boundaries, it actually is offensive and not the least bit intelligent.

Ars Tech review said:
Sure, it may still sell millions of copies due to the name alone, but it will disappoint buyers and make anyone with half a brain feel uncomfortable. I have no clue how a game so all-encompassingly ugly can suffer from so many framerate issues, but Duke finds a way. From a business and gaming history perspective, the fact that the title exists at all is fascinating; for everyone else asked to spend $60 on it, it's merely sad.

I'm a fan of humor that's willing to push the boundaries, but nothing is being sent up, mocked, or lampooned here. There's just no reason for what you see and hear. This is an ugly game that exists to celebrate ugliness. The people involved should be ashamed.

p. much. I can't deny this.
 
I guess it's back to Manhattan Project and DN3D.
 
It's funny that so many people are divided right down the middle about this game. As for the humour, it's only the same as it was in Duke 3D so if you were waiting for it because you like Duke 3D's crass humour how can you have a problem with it now?

I concede, it's pretty bad. I can't believe they made it a cover based shooter with more platforming and lame wannabe HL2 style puzzles than actual shooting

...and the shooting, the damn shooting is horribly unsatisfying after the first few encounters. Looks like I burned some money again.

It's an occasionally fun but abysmally backwards game - and I don't mean in the retro sense. The jokes are not funny (it even goes out of it's way to make fun of Halo and it's power suit). Ironically, the "Ego" system functions identically - yet the game lacks the necessary cover and strategic elements to make regenerating health worth while. All of this would be fine... if there were even a drop of appreciation, good humor or even tastefulness to behold. Instead of pushing boundaries, it actually is offensive and not the least bit intelligent.



p. much. I can't deny this.

So let me get this straight. You loved what you played in the demo and pre-ordered it. Then you play the full game which 100x better than the demo and decide you don't like the mechanics? What?
 
I wasn't a big fan of Duke back in the day... just wasn't in to it because my launch in to PC gaming came right after its initial popularity. So I was never excited about this. I'm still not. I might pick it up in the year or two it takes to go on sale for $10 or whatever like I do with games like this.
 
Stemot defends all things mediocre, generally.
 
Stemot defends all things mediocre, generally.

Or I can just appreciate when a game is fun to play. Either way it seems to be a love it or hate it game looking at the comments at the negative review sites you get a lot of people saying how much they enjoyed it.

At the end of that day I couldn't care less who thought it was shit hence me laughing at the negative reviews, I know I enjoyed it.
 
Except you do care, because you reply to every instance of negativity. "I've never agreed with your review scores, so nuuuur to you Jim Sterling!"
 
I thought I'd play the full game, and write a review.

Honestly, I can't do it. It's just so...piss-poor. The game mechanics are pretty much the same as they were back in DN3D's day. Guess what? The bar has been raised several times since then.
I didn't expect to find the "humour" amusing, and I didn't, because I'm not 12, but there's no excuse for releasing such a lacklustre, dated game. 3D Realms were obviously developing in a vacuum, unaware of what the rest of the world had been doing.

Graphically, it's horrible. Yes, it's using a modern engine, but it just looks so...bad.
The gameplay is, as I said, dated. It's a horribly linear trek, which isn't even well-disguised, as other games have managed. Nor is your route clearly marked, leading to occasional confusion as to where to go next. The gratuitous use of backtracking is horrendous - hey, now you can walk back through these rooms that you just drove through. Isn't that exciting?
The combat is dull, at best, and you spend half your time hiding to replenish your health. Not at all like DN3D, so there goes that tenuous excuse. You're basically led from encounter room to encounter room, where you have to shoot a succession of enemies before you can progress. The weapons aren't even much fun to use.
I'm really having a hard time convincing myself to progress further. Horrible, horrible game.
 
3D Realms weren't developing in a vacuum - Broussard prevented release when the game would've rocked the market (2001).
 
I thought I'd play the full game, and write a review.

Honestly, I can't do it. It's just so...piss-poor. The game mechanics are pretty much the same as they were back in DN3D's day. Guess what? The bar has been raised several times since then.
I didn't expect to find the "humour" amusing, and I didn't, because I'm not 12, but there's no excuse for releasing such a lacklustre, dated game. 3D Realms were obviously developing in a vacuum, unaware of what the rest of the world had been doing.

Graphically, it's horrible. Yes, it's using a modern engine, but it just looks so...bad.
The gameplay is, as I said, dated. It's a horribly linear trek, which isn't even well-disguised, as other games have managed. Nor is your route clearly marked, leading to occasional confusion as to where to go next. The gratuitous use of backtracking is horrendous - hey, now you can walk back through these rooms that you just drove through. Isn't that exciting?
The combat is dull, at best, and you spend half your time hiding to replenish your health. Not at all like DN3D, so there goes that tenuous excuse. You're basically led from encounter room to encounter room, where you have to shoot a succession of enemies before you can progress. The weapons aren't even much fun to use.
I'm really having a hard time convincing myself to progress further. Horrible, horrible game.

I think Pi and I might completely agree on something for the first time in quite a while. Duke Nukem: Forever is just an abysmal pile of steaming, unabashed randomly-stitched together bullshit with no redemptive qualities whatsoever.

So let me get this straight. You loved what you played in the demo and pre-ordered it. Then [OH MY LOOK SOME OPINION] you play the full game which 100x better than the demo [/opinion] and decide you don't like the mechanics? What?

Yes, that's exactly what I did.
 
I still can't even believe this game is available.

Whilst I know that this game is a wretched mess of shit, I'm actually having fun and am entertained.

Suppose that's all i can ask for.
 
I actually think it's kinda decent. Not GOTY material, but still a fun little distraction.

My one complaint is the EGO. Duke can barely take a few hits from the pigs before going down. I wonder if I could have even made it through the casino and Vegas streets had I not stopped to lift a few weights.
 
I actually think it's kinda decent. Not GOTY material, but still a fun little distraction.

My one complaint is the EGO. Duke can barely take a few hits from the pigs before going down. I wonder if I could have even made it through the casino and Vegas streets had I not stopped to lift a few weights.

You build up more Ego as like you say, interacting with things. You can then go back to the early levels with your full ego bar and blitz through them.
 
The Redner Group said:
It's one thing to not like a game, it's an entirely different thing to give it a 2 and b completely mean-spirited.

No, it's actually the exact same thing. I nominate stemot as a candidate for the Redner Group. I'll back you all the way, buddy.
 
You build up more Ego as like you say, interacting with things. You can then go back to the early levels with your full ego bar and blitz through them.

Gosh, what fun.
 
2K's PR partner threatens reviewers. The tweet has already been deleted, but you can still see the apology in their account.

Edit: A picture here.

Yikes. Not sure what they were expecting on this one. The warnings were all there...from the early builds of this version, to the demo, to the final release.

It is what it is...this game is pure fan service. Expensive fan service, but just that. It's not a AAA title, but priced like one and because of that, getting judged quite harshly. This game should have been released as a budget title for about $29.99 and I guarantee folks would be judging it a bit differently.
 
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