UT3 a bit of a dissapointment

soulslicer

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I feel saddened. This game is nothing like Ut2k4 when it comes to Vehicular Combat. Firstly, I would like to say that the unreal series is one of my most favourite games of all time and I have everything from ut99. When Ut2k4 came out, and vehicular combat was introduced, I was stunned at the awesomeness.

In Ut2k4, The maps were fairly large and not too graphically detailed such that it spoiled the focus on the characters of vehicles. Also, they were extremely large enough for players to actually get around on foot and conduct sniping missions etc. None of this seems to be in the maps of either VCTF or Warefare. Yes, there are some maps that are good that I enjoyed but most seemed to be extremely confusing and boring to play at times. The complexity of the maps made me still feel like I was in a cramped area in gameplay. Also, there seemed to be a lack of flying vehicles in most maps. Furthermore the almighty leviathan was hardly used at all in the game. And they made such a big deal about warefare in the unreal site and all and now it just seems like a toned down version of the great onslaught.

Lastly, the vehicular controlling is terribly wierd, and the controls are too abrupt for the scorpion and hellbender unlike the previous ut2k4 vehicles. My point is the whole feel of the game is unlike ut2k4, it feels like my screen is "dense" and confusing, with far too much detail and smaller maps. And personally, I think the orb idea is rather stupid. It just adds further confusion to the game which should only have defense via turrets or vehicles to make it more fun. I could rant on yes, but I just want to see it is a dissapointment.

However, the deathmatch games were alright i guess. ALso, there seems to be hardly any servers at all. Most servers pinged at 400+ for me and there were only 25 warefare servers and 50+ deathmatch servers. This is quite terrible. :(
 
Yeah, I heard it was shit.

care to elborate what you heard :) ? Anyway, it's a graphics wores ultimate dream, that is one thing I can say. Other than that, the map design is quite terrible in terms of gameplay. I can't believe i got pissed off with ut3 and went back to tf2...
 
Well for me the only disappointment was the limited selection of maps and mutators but that will be taken care of when people start making more stuff for this game.
The things you mentioned, Soulslicer, don't bother me because I'm mainly interested only in DM, however I did check out warfare and overall you're right it is dumbed down, and the maps are all smaller in comparison to those in UT2004.
 
UT is for DM not vehicles anyway!
 
what gets me is it's really in there with a shout for game of the year on Gamespot...seriously their voting has to be FUBAR for that to be the case.:dozey:
 
i bought it, palyed it once, havent touched it again
 
what gets me is it's really in there with a shout for game of the year on Gamespot...seriously their voting has to be FUBAR for that to be the case.:dozey:


Right now UT3 is winning with 20 % of the votes :dozey:
 
If it weren't for Azureus, I'd be fifty bucks poorer with nothing to show for it.
 
So how can this game be winning the GOTY public vote at gamespot when everyone else hates it?
 
Not everyone hates it, there's just a very vocal group who's very displeased.

That and unreal fansites have obviously been bombing the polls.
 
So what UT is considered the best? I've never actually played UT before and would like to try it out.
 
Entirely depends on who you ask. You'd have to play them for yourself, although UT2003 is the worst by pretty much all measures.
 
I'm not a huge UT player but I found the original to be the most fun.
 
I think that I had the most fun with DM in the original UT but I loved the onslaught and assault maps in 2K4.
 
Unless you're a purist wherein you'd buy UT2003 (the first one with UE2 engine upgrade) for the 'on foot only' fragging.

although UT2003 is the worst by pretty much all measures.

Hmmmm.....I'm confused.
 
2003 wasn't bad at all. It was just slammed for being derivative.
 
Hmmmm.....I'm confused.

The summaries given here of the various games in the series are completely inaccurate.

UT2003 sucks because the engine is terrible, the weapon balance is obscenely bad and the maps blow. It plays nothing like the original game, either.
UT2004 is a refined version of UT2003 - the engine is much better, the weapon balance corrected, some much better maps thrown into the mix. Plus the vehicle-based modes and shit, but I don't care about those.
Basically, UT2003 feels like an early beta for UT2004.

The original game is far too spammy and unskilled for my tastes, but you may disagree. UT3 plays like a bastard child of the original and UT2004.

Personally, UT2004 is my favourite, but it's something only you can really decide.
 
UT3 rocks just needs more maps,I already have like 7 user made maps installed.
 
UT2003 sucks? Rubbish. Especially given that 1) the engines for UT03 and 04 are the same (2.5 was simply an optimised v2 - no substantial improvements)

It's substantially optimised. The improvement is huge.

and 2) the 'infantry' gameplay of UT2003 was largely unchanged going into UT2004.

That's not true at all. The weapon balance is completely different in both games, and the movement in UT2004 is less extreme. It might not mean much to you, but in a competitive playing environment it means UT2003 is a waste of space and UT2004 is a worthwhile game.

And the maps? The ones that have been there since Unreal? Nothing changed. For better or for worse, UT2003 was the first on a new engine and UT2004 was UT2003 with vehicles. You make it sound like that wasn't the case - emotions getting in the way?

Not at all, I don't particularly like the UT series anyway. I play UT3 because there isn't much of a Quake community at the moment, and I played UT2004 because it was an interesting diversion.
It doesn't change the fact that UT2004 plays nothing like UT2003.
 
Conceivably because they introduced vehicles?
I think that possibly some of the ire directed at UT2003 can be summed up as
1) engine probleme on lower end systems - it was a new engine and performed well on upper end systems anyway
2) the loss of the sniper rifle (in a close quarters deathmatch game - oh the horror)
3) the lack of assault gamemode - forgivable given that it was and still isn't played much
A great game - which is really just a compliment to UT99.

I don't give a damn about vehicles, I'm a Quake player after all. As far as I'm concerned, Onslaught was the worst thing about UT2004. I was also glad to see the back of the sniper rifle - the lightning gun makes much more sense for the type of game that UT is.
Regarding the engine, UT2003 was really choppy and it didn't look quite right either. UT2004 runs much, much more smoothly and looks less washed out and cartoony somehow.

having played UT2003 for a looooonnnnngggg time, I don't understand this at all. I remember the lightning gun, rocket launcher, minigun and that pebble shooting thing being equalled used and the redeemer available only on a select few maps. And the maps were gorgeous - UT2004 went for a very grungy industrial look which pales visually although not technically to the fantasy beauty of some of UT2003's bright outdoor sci-fi fantasy theme.

I can't remember all the weapon balance alterations from memory, but the two that stand out the most are that the minigun (and, I believe, the link gun) is much more powerful in 04 and the shock combo radius was drastically toned down. Also, from memory the flak secondary doesn't travel anywhere near as far in 04.
UT2004 removed a lot of the trick jumps available in 03, too.
 
UT3 rocks just needs more maps,I already have like 7 user made maps installed.

What? Where? I WANT MOAR MAPS NAO!!!11

Care to give me a download link?
 
I'm only into the single player aspect, and therefore have only played Unreal Tournament 2: The Awakening (which was rather fun). I'm looking forward to this for its single-player campaign, which shouldn't be effected by these things, no?
 
Unreal =\= Unreal Tournament. It was Unreal 2: The awakening. And this single player is nothing like it.
 
Another game that's all about looks with no substance, just like Crysis
 
you don't have any idea st just be quiet.

This thread is about UT3 being a dissapointment, not "The hl2.net think-tank fixes the problems with over-hyped PC titles, world stands still."


Also add in the usual "You're a ****" and such, wherever it fits.
 
That's not true at all. The weapon balance is completely different in both games, and the movement in UT2004 is less extreme. It might not mean much to you, but in a competitive playing environment it means UT2003 is a waste of space and UT2004 is a worthwhile game.

I agree completely 2k3 isn't even worth considering playing in a competition.

Not at all, I don't particularly like the UT series anyway. I play UT3 because there isn't much of a Quake community at the moment, and I played UT2004 because it was an interesting diversion.
It doesn't change the fact that UT2004 plays nothing like UT2003.

I love well used to love UT because it was at least something different from Quake, I hate the Quake weapons, design, levels and well everything about it. My team only plays in a lan environment but just the same you'd be hard pressed to beat us on smote or doubledammage. UT3 however makes me want to cry in my sleep, such a huge lack of decent ctf maps.
 
Overall the game rocks, and the mod community hasn't even kicked in yet, which is where it shines the most anyways.
 
I agree completely 2k3 isn't even worth considering playing in a competition.

I love well used to love UT because it was at least something different from Quake, I hate the Quake weapons, design, levels and well everything about it.

Nobody's perfect. :E

My team only plays in a lan environment but just the same you'd be hard pressed to beat us on smote or doubledammage. UT3 however makes me want to cry in my sleep, such a huge lack of decent ctf maps.

I don't really enjoy UT3, I can't put my finger on why. Quake fanatic as I am, I thought UT2004 was a fantastic game. I had a lot of fun with it (and I must admit that Assault was a guilty pleasure of mine - I could sit and play AS-Convoy on public all day long).
UT3 feels slower to me, though it's apparently supposed to be faster. I definitely miss dodge-jumping, the shock combo is as overpowered as it was in the original game, rocket launcher seems too weak and yeah, there isn't a single map that's all that great.
I think the whole experience is just a little bland. UT2004 had a very airborne style of play and the battles were entertaining, but UT3 just seems so by-the-numbers. You know what I mean?
 
I must have spent like 10 times more time with the editor than with the game. I'm just remaking the maps of Action Quake 2. I wanna see a mod of AQ2!
 
UT3 has capability of being a great game, but the maps are shit, with a couple of other terrible situations such as bad vehicle controlling etc, COMPLETE lack of air battles, or leviathans, or human based missions of 2k4's larger maps, smaller pathetic maps, lack of power nodes, "mostly dark gritty maps" unlike ut2k4 and complete lack of servers. Like wtf is Epic Games doing seriously. Focus must be on Characters and Vehicles, not bombing the maps away until like that!

And thanks for the maps link. I hope they have some AI in it, they are probably not up on servers yet.

And last but not least, for anyone who has never played the series, play ut2k4, the best of the series for vehicular combat. It will blow you away I promise you. It's a game deserving of GOTY 2004, and all people who insult ut2k4 can **** off
 
But who wants vehicular combat? It's the biggest scourge to blight online FPS gaming, and in a UT-style game it's justt terrible. :|
 
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