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The ability to punch someone in the face over the internet.
save anywhere, any time.
save and quit anywhere, any time.
like unlockables in every game - new weapons, skins, models, cheats etc
Co-op
Realism
STALKER is an awesome example of realism in a game. You get shot, you bleed to death. Guns actually MISS for once. Atmosphere etc.
WHat feature would you like to see in games? within reason of course
I'd add character customization like that found in Oblivion ..helps me immerse myself
All of these, in my opinion, are shit.
Things like commentary, save anywhere anytime are acceptable, because they don't infringe on the game and its design philosophy, but this lot just take the biscuit off the kid and throw it down the toilet, laughing manically. Why would you want to add these to every game when essentially, it might just bring down the very basis of the game itself? Who would want unlockables in the likes of Deus ex, or Half-life? Who would want to 'customize' a character, who has a pre-defined role in the world? Who would want to play through Timesplitters 3 - by all accounts a 'fun' game - and worry about 'bleeding to death' and 'limping'.
These are not within reason. They are retarded. But I've nothing against these things themselves, because in their respective game they are fine. I'd never want every game to build itself with an exact, specific feature others do, at the cost of going against everything the game is.
agreed however I play less and less railed games anyways
..but rather about personalising your gameplay ..take a few cues from rpgs where you fine tune your character to play the way you want to play
If a mission had you chasing down a suspect through the street and you happened to drive by a store that sold ..umm jetpacks (ok silly but for the sake of argument) ..wouldnt it be great if you can duck in buy your jetpack, put it on and resume your chase? ...or you have to break into a government building ..so you head down to the nearest surplus store and pick up a set of night googles ..or say you to infiltrate a dance club owned by the local kingpin but wont make it in wearing military fatigues and a shotgun ..so you visit a clothing store and gets some clubbin clothes ...and a razorwire to do you dirty work when you finnally get in and find your target
it would be useless in a game like Halo which is a game on rails that lets you deviate somewhat ..but essentially it's a game on rails
Right, right, that works. But, it only works for the sandbox game, does it not? RPG's? I'm not saying this is bad, it's all good, but it couldn't/wouldn't/won't work for every game, as you implied originally.
Absolutely, but I'd never knock it for being on a rails, because it works to the games cinematic approach. I know we've done this argument before, Stern.![]()
What's wrong with adding co-op to everything, Samon?
ya but I see games on rails as a dying breed ..I mean sandbox games allow for devs to add new content meaning continued revenue for publishers which makes everyone hapy ..and if they can add some online component they nip piracy in the bud because players will have to be connected to their servers if they want to play ......linear games will always have a place but as the years go by a lack of anything innovative or new will force it to the sidelines
yes we have ..and I think I left it by saying "less filling" and you said "tastes great"...I think good games on rails will become rare ...I mean there's only so much they can take it to a cinematic approach ..sooner or later they will hit a plateau (which they have imo with HL2)
On a rails, as you might put it, is far, far from death. Like a good movie, they can be tuned and polished and there's so many innovative gameplay avenues left un-squuezed.
HL2 pretty much opened the door for on the rails to really sparkle, to really bring a qualty narrative to gaming alongside polished, well-tuned and innovative gameplay. Just like movies the 'cinematic experience' will go on, and there's so, so much for developers to work on to really flesh titles such as these out. Infact, if anything, there's more scope in there than open-ended titles. That might sound hard to believe, but it's actually quite true.
Procedural animation
WHat feature would you like to see in games?