Black Mesa corp
Newbie
- Joined
- Aug 26, 2004
- Messages
- 602
- Reaction score
- 0
NO!
Half Life 2 doesn’t resemble Half Life’s atmosphere. By the end of the game you are left stunned by the way it feels and plays like a whole new game, not a sequel. The grim cityscape feels too open and plays out way to differently to HLs claustrophobic indoor environments.
The characters are clever, but not mysterious enough. Their perfected emotions and motions all play well, but give you too many impressions and they don’t act mystical and mysterious like the original HL characters. You have sussed them out to quickly.
The gravity weapon and open-ended gameplay mechanics give you too many options. You get confused as to where and how to complete a section. When the combine forces come in after you, you will not know when or how to stop them, because the amount of options available, confuses the way you play.
This could also connect with the way you have to work out puzzles. Again there will be many ways to work them out, maybe so many available, your left stuck and asking for help. You might also have to go back to an area to work out a puzzle because someway blocks you from entering, then there will be too many things to pass and find.
What if as you enter an area of enemy forces and friendly soldiers, the good forces do all the work for you and leave you to play with them doing all the work. And even if they don’t, what if there just to play out as an act of bait and get killed, why you do all the work. Wont it seem to fake for such a hyped game?
This is one viewpoint of Half Life 2. Let this rest in your minds while I complete the YES! It will live up to the hype section. Cheers for reading guys. Lol.
Half Life 2 doesn’t resemble Half Life’s atmosphere. By the end of the game you are left stunned by the way it feels and plays like a whole new game, not a sequel. The grim cityscape feels too open and plays out way to differently to HLs claustrophobic indoor environments.
The characters are clever, but not mysterious enough. Their perfected emotions and motions all play well, but give you too many impressions and they don’t act mystical and mysterious like the original HL characters. You have sussed them out to quickly.
The gravity weapon and open-ended gameplay mechanics give you too many options. You get confused as to where and how to complete a section. When the combine forces come in after you, you will not know when or how to stop them, because the amount of options available, confuses the way you play.
This could also connect with the way you have to work out puzzles. Again there will be many ways to work them out, maybe so many available, your left stuck and asking for help. You might also have to go back to an area to work out a puzzle because someway blocks you from entering, then there will be too many things to pass and find.
What if as you enter an area of enemy forces and friendly soldiers, the good forces do all the work for you and leave you to play with them doing all the work. And even if they don’t, what if there just to play out as an act of bait and get killed, why you do all the work. Wont it seem to fake for such a hyped game?
This is one viewpoint of Half Life 2. Let this rest in your minds while I complete the YES! It will live up to the hype section. Cheers for reading guys. Lol.