- Joined
- Aug 8, 2004
- Messages
- 12,233
- Reaction score
- 241
The Decadence Development Team have been very busy working behind closed doors on their highly ambitious 100% custom content project, and doing a great job. Since we last updated you the mod is actually up and running, with lots of game testing to tweak their product. No release date stated yet, but hopefully it won't be too far off. Below are a few screenshots showing the working build, including an image of the player taking damage, you may also notice Decadence has no HUD. Another interesting update, includes some further details on their "Capture System"
See the full news update on the new capture system over at the Decadence website
[br]<div align="center"><img> </div>
Every map in Decadence is divided into three smaller levels or arenas as we like to call them. The neutral arena is where the match starts out in, with two base arenas belonging to each of the teams. Each team fights over control of the water node in each arena of the map and when a water node has been taken over, the game moves on to the adjacent arena in favor of the winning team. The match will go back and forth like a tug-of-war until one team has captured the water node in the enemy's base arena.
See the full news update on the new capture system over at the Decadence website
[br]<div align="center"><img> </div>