Fallout New Vegas debut trailer

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Mikael generally I enjoy reading your posts in these threads because I find them hilarious but here you've outdone yourself and resorted to complete bullshit as your argument. Isometric more hardware demanding? What crack have you been smoking?

YDragon Age: Origins doesn't have tactical view, where the battle is zoomed out, providing an isometric view of the battlefield. On the other hand, the PC version does have the zoom out feature. And better framerate. And better graphics. And...

The reason Dragon Age on consoles doesn't feature zoom out was to make the game more action focused for console tards. Having just went into game very quickly there is bugger all difference in framerate in open areas. 1-2 frames at max in favour (your mileage may vary depending on what area you test in) of the zoomed out camera. From my 30 second test the zoomed out camera performs better than console tard view.

The PC is designed for the mouse and keyboard. Mouse and keyboard is really good at doing a very large number of things relatively slowly. It's good for doing more tactical things, pausing the game, pulling out, looking around and issuing orders," he said.

"The consoles are much better at giving a very small number of commands very quickly. So the controls are much more geared at keeping the action fast, letting you play the game with less pausing and more quickly. [It focuses on] less tactical, more action oriented gameplay, which I think is the biggest single difference you will see," he continued. "The interface was done completely from scratch. So you will see a more paper based interface on the PC. The consoles are cleaner, quicker and sleeker designed more for the fact you don't have a mouse, you have an analog stick."

http://www.escapistmagazine.com/new...amera-in-Dragon-Age-Not-Available-on-Consoles
http://www.thegamereviews.com/articlenav-1546-page-1.html

Point is, the key difference between TPP/FPP perspective and isometric is the amount of rendering the GFX card and processor have to do. In isometric perspective you have to render everything in sight of the camera and since it's usually quite high up, that's a lot of load.

You can compensate by using lower quality textures, models and effects (the camera isn't so close to the action). A top down camera in many cases is drawing significantly less (lower poly counts on pretty much everything) than a first person camera too. Don't have to draw skies now do we? What if you're outside? Not only do you have to draw a sky you have to draw everything between the camera and the horizon which is going to be a lot more than a top down camera needs to draw. Good thing we have cool technology like LOD that makes all these discussions rather moot. Camera position does not dictate performance.
 
Apparently there's a huge New Vegas preview on PC Gamer.
 
Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a conversation about explosives where appropriate.

That's a really cool idea.
 
Summary of preview from PC gamer

It looks very similar to Fallout 3 and uses some new art and some old art

There's a new hardcore mode that addresses many things that were added in mods, as well as a normal mode

Hardcore mode includes :

--- You need to drink water to survive

--- Ammo has weight

--- Healing isn't instant

The storyline involves NCR vs. Slavers (Ceasars Legion) vs. New Vegas residents

You aren't from a vault, but you get a Pipboy from someone who is, as well as a Vault Suit

There are special moves for melee weapons in VATS, for example there's a groin shot available for a golf club weapon called "Fore"

The Hoover Dam is supplying the electricity

There's a quest to rescue a Ghoul from some Super Mutants who can then become a companion

Nightkin and Geckos are back

Ceasars Legion are the slavers and one of the 3 main factions

There's a topless bar in a casino in a town called Primm

There's a Super Mutant base called Black Mountain

The NCR base is McCarran Airport

There's a town called Fremont

Ceasers Legion are based on the Strip

There is a map in the magazine showing locations in the game including Area 51 and the Hoover Dam

The NCR armor is similar to brown combat armor

Your skill levels have a greater effect on the choices you have in conversations.

There's a reputation system as well as karma

There's a grenade launching machine gun

There are both intelligent and dumb Super Mutants, and Nightkin are elite.

EDIT-

First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses. o_O
 
I finally got the scans. I know the rules, so I won't post them here. I can't believe geckos are back. I hope they don't bring back the wanamingos. Game looks extremely similar to Fallout 3, so don't expect major visual changes. F3-style vault suits are also back.
 
One thing I hope for is realistic weapon damage, like headshots killing in a single hit and so on. While there's mods for FO3 for that, it becomes apparent that the AI is a supreme aimbot with any gun at any range, and you have to be very slick to get kills safely.
 
just finished zeta nao im rich bitch.
I really wanna play Fallout1 but I'm afraid the shitty graphics will ruin it....
 
Sounds good, but I wish they would use an engine besides the piece of shit Bethesda used for Fallout 3 and Oblivion.
 
They just need to have better animators and I'm sure they did some tweaking anyways.
 
Was that a California flag?

I think it was.

Sexy.
 
They just need to have better animators and I'm sure they did some tweaking anyways.

I just hope for a robust game. Obsidian is well known for bugs and unpolished games.
 
sounds balls-tighteningly fantastic - fingers crossed animations are improved, even if only a little bit
 
yeah I posted them then I was like:"OH SHI-edit.

^__^
 
Summary of preview from PC gamer

It looks very similar to Fallout 3 and uses some new art and some old art

There's a new hardcore mode that addresses many things that were added in mods, as well as a normal mode

Hardcore mode includes :

--- You need to drink water to survive

--- Ammo has weight

--- Healing isn't instant

The storyline involves NCR vs. Slavers (Ceasars Legion) vs. New Vegas residents

You aren't from a vault, but you get a Pipboy from someone who is, as well as a Vault Suit

There are special moves for melee weapons in VATS, for example there's a groin shot available for a golf club weapon called "Fore"

The Hoover Dam is supplying the electricity

There's a quest to rescue a Ghoul from some Super Mutants who can then become a companion

Nightkin and Geckos are back

Ceasars Legion are the slavers and one of the 3 main factions

There's a topless bar in a casino in a town called Primm

There's a Super Mutant base called Black Mountain

The NCR base is McCarran Airport

There's a town called Fremont

Ceasers Legion are based on the Strip

There is a map in the magazine showing locations in the game including Area 51 and the Hoover Dam

The NCR armor is similar to brown combat armor

Your skill levels have a greater effect on the choices you have in conversations.

There's a reputation system as well as karma

There's a grenade launching machine gun

There are both intelligent and dumb Super Mutants, and Nightkin are elite.

EDIT-

First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to fight amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses. o_O

New Vegas > Fallout 3

I'm glad to see Van Buren ideas return and make a stand. Especially the "skills affect dialogue" gameplay mechanic.
 
I don't really care about the visuals, but I wish they had an alternative for facegen heads. I also want to have the shotgun from original game too.
 
I thought Fallout 3 actually didn't do too bad in the face department, which I couldn't say for its previous usage in Oblivion.
 
just finished zeta nao im rich bitch.
I really wanna play Fallout1 but I'm afraid the shitty graphics will ruin it....

So many people are turned off by old graphics these days. Trust me, the "shitty" graphics don't ruin it; I found the graphics sort of repelling when I first started playing it, but soon got immersed in the universe like any other game. In the end, Fallout 1 turned out to be an experience for me, story-wise. Definitely play it, you won't regret it.
 
Fallout's graphics are all based on 3D renders by the way, so complaining about them not being 3D is kind of weird.
 
A painting is (usually) based on three-dimensional objects as well but that doesn't make it 3D.

ceci-n-est-pas-une-pipe-41dba.jpg
 
Rendered 3D = 2D, so its not really weird at all. And I thought Bethesda didn't use Facegen for FO3? If they did, then damn, facegen improved a lot since Oblivion, because it was fuuuuugly back then.
 
But it looks the same as a 3D object in-game.
 
But it looks the same as a 3D object in-game.

It's only viewable from one angle and changing your screen resolution does little more than stretch the image which can lead to breaking the scale of things. Real 3D doesn't have these problems.
 
I was going to say that 3D also lets you change the LOD based on how far away the object is, but I guess with 2D you can have three or four images too.
 
Rendered 3D = 2D, so its not really weird at all. And I thought Bethesda didn't use Facegen for FO3? If they did, then damn, facegen improved a lot since Oblivion, because it was fuuuuugly back then.

The facegen in Oblivion is amazing. Man I could **** with that all day, like it's the game itself. It's just you could spend hours on one face, and clearly they did not have the time to do that for thousands of characters.

They also could have used better face (and other facial feature) textures. Maybe that's what they did for Fallout 3. (I don't know). Not just better ones, but they could also have used higher res face textures in Oblivion, but the game was demanding enough as it was, in 2006.
 
It's not just the textures, it's the geometry too. Every face I made in that game was either grossly misshapen or too spherical to look normal.
 
The screen shots for this game look like a Fallout 3 mod. NO I'M NOT INSULTING THE GAME YOU DON'T HAVE TO DISPUTE THIS WITH ME FOR HOURS AND I PLAN ON BUYING THE GAME.
 
It's not just the textures, it's the geometry too. Every face I made in that game was either grossly misshapen or too spherical to look normal.
You're not doing it right. I'm not saying they haven't improved anything. Really, I have no idea, I haven't tried Fallout 3. I'm just saying, there are hundreds of options for Oblivion face gen, and you can change [what seems to be nearly] anything from a wide range of values. You can definitely change the shape of the face.

I had some pretty awesome characters, but I think they were lost in a format. I thought I saved them, but it looks like Oblivion has 2 different locations in My Documents where it stores information. Anyway, I can't find my characters.

So, I've only got one character since I reinstalled it a few weeks ago. http://img191.imageshack.us/img191/8912/ss4h.jpg

Roughly based on: Aika from Skies of Arcadia. http://www.rpgfan.com/pics/eternal-arcadia/art-02aika.jpg

I liked my old characters better, but anyway.
 
it's not a nice feature when it's used in like 100 games - every head looks basically the same with different textures. there's static expressions (happy, sad, etc.), they didn't even spend time to do facial animations. they all look awkward.

here's a typical conversation you can see in fallout 3:

you go next to character, he greets you.
he looks forward, his head/eyes don't move.
idle animation, and there's like 4-5 gestures (blended) in the entire game.
his mouth, and eyelids move when he's talking.

they also act like they're going to stab you from behind all the times, really weird movement/bone rules too.
 
you go next to character, he greets you.
he looks forward, his head/eyes don't move.
Did they get rid of head tracking, or are you talking about something else? I've always thought the head tracking was extremely cool.
 
ah yes, you're right. there was annoying head tracking. characters still look lifeless though. look into their eyes for a minute, you'll see. they're like androids/plastic dolls. oh and there's only one base male/female model.
 
I know there is Fallout wiki but are there any Fallout books?
 
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