R
Rodeoclash
Guest
I'm kind of ripping this off from Dawn of the Ancients, even though I've never played it.
Anyway,
Two teams, combine and rebels, two bases. Both bases are always generating basic troops that advanced towards each other (build the levels in such a way that some cool fire fights, AI taking cover etc can happen). On top of that you have a range of hero units that the people playing the game can control, Gorden , Breen, Dog, Alex. Each hero unit has a few different weapons and special powers, I dunno, maybe the scientist can build traps / sentry guns or some scientist shit. Bunch of nerds.
Blowing up the enemy's barracks slows down the production of their troops. The game is won when the enemy's fortress is destroyed.
This mod would use all the existing Half Life 2 models/guns/sounds etc, nothing would need to be created before a demo of the mod could be put out so I'd imagine it would be fairly quick to build.
Does this sound like a good idea for a mod?
Anyway,
Two teams, combine and rebels, two bases. Both bases are always generating basic troops that advanced towards each other (build the levels in such a way that some cool fire fights, AI taking cover etc can happen). On top of that you have a range of hero units that the people playing the game can control, Gorden , Breen, Dog, Alex. Each hero unit has a few different weapons and special powers, I dunno, maybe the scientist can build traps / sentry guns or some scientist shit. Bunch of nerds.
Blowing up the enemy's barracks slows down the production of their troops. The game is won when the enemy's fortress is destroyed.
This mod would use all the existing Half Life 2 models/guns/sounds etc, nothing would need to be created before a demo of the mod could be put out so I'd imagine it would be fairly quick to build.
Does this sound like a good idea for a mod?