Resident Evil Series general discussion

Double_Blade

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Anyone played Resident Evil? I played it and it was fun. The gameplay was survival horror until the Resident evil 4 era was changed into a third person shooter.

So anyone played it before? And anyone had played the whole main series RE 1, 2, 3 and 4?
 
A friend played the first RE on the gamecube and I was watching. It scared the shit out of me. Really, it did. Never played it myself.
 
I've played and finished RE1(Jill only), RE2(Both Characters), RE3 and played the first level of Code Veronica X. I hope to play RE4 when it's released on PC. Overall I love the series.

My favourite one is probably 2 but I think 4 might take that crown when I play it. The anticipation is the worst. You can hear the fecking lickers as soon as you enter a room and your walking on tip-toes for that entire section.

Wierdest thing that happened to me in RE:
I shot a licker as it jumped at me. It died in mid-air but still hit and killed me. We were both lying dead on the floor when 'You Died' splattered on the screen without anything trying to eat me.

Most embarasing thing that happened to me in RE:
I was half way through RE3 before I realised you combine gunpowder A and B to get C.

What to do when Nemisis finds you:
Run

(BTW you forgot RE0 but I haven't played it either)

Edit:
Where I laughed the most:
"AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH, sorry, I did not mean to do that."
 
But running away from Nemesis ain't a easy thing to do, it can run and grab you, if you are unlucky of course, well, if you can run faster than Nemesis and find a room to hide in, you are in luck my friend.

But, if you found a grenade launcher, it's payback time, use the grenade launcher against Nemesis or the Ultimate Rocket Launcher.

I completed Resident evil 3 anyways.
 
I've played one and two both on the ye old playstation. The thing that annoyed me about RE1 was that snake, I hated that thing.

RE2 was better, in the vibe that it didn't scare the shit out of me so often.
 
I've played the RE0, RE1, RE2, RE4 on PC and Gamecube. RE1 is awesome and RE4 could actually be taken for a next-gen game in my opinion, due to the superb graphics and gameplay :)
 
Well, here is another thing to suprise you all both Half life series and Resident evil series fans, a half life 2 mod,

Resident evil:Twilight

It's official website can be found inside the link. And anyway, the game takes place at the same time both the damsel in distress Claire, Leon and Jill Valentine in RE 2 and 3 they were facing.

You play as Alec Baker in the game, the game hasn't been released yet, but the makers were still working on it.
 
Sweet kick ass game veronica X was my favorite.
 
Sparda said:
Sweet kick ass game veronica X was my favorite.

What I can say is... Alexia is the most hardest enemy to defeat, if you have the Linear launcher, you have no problems taking her out but when she morphs into winged form, you have to aim very hard.
 
I have got RE0, RE (the remake) and RE4...but haven't finished Zero yet D:

Scariest monster has to be Lisa Trevor in the remake. The tunnels in the mines, and finding her "home" was just damn creepy.
 
I'm a huge fan of the series - thus my complete and utter disappointment with Resident evil 4. The originals were spooky, great fun to play and had an almost decent storyline to them. See, after CVX (the best RE in my opinion), you knew the series was going to need a turn around. You knew they needed to adjust the core mechanics, change the almost tank like controls and spice up the series.

Shinji Mikami, one of main directors, couldn't do it. He wracked his almost non-existent brains hard to come up with a solution, to take Resident evil games to the next level of survival horror. Time for a change! he chimed. And with that, he made Resident evil 4. Umbrella, the company you'd fought throughout the series - were gone. Nope, you were tricked, the games hadn't been building up to the point where you brought Umbrella down on your own - the stock market crashed instead. Damn. No more Zombie making for you! Or you!

Hmm. What next? Take Leon, transform him into a clichéd, generic hero of asshole proportions and turn him into the next Solid Snake. Now what? Ohh, I know! Shouted Mikami. Lets take the action to Spain. Lets invite the most clichéd villains ever into the mix. Lets give Leon a past he obviously didn't have and lets, for the ****ing hell of it - scrap all of the damned survival horror aspects and give it a goddamned makeover wherein you shoot your way through the game.

Oh, and we'll call it Resident evil 4.

See, aside from the name, some characters and a few dubious mentions it has nothing to do with Resident evil. The resi series was never famed for it's oh so great dialogue, but with Mikami on the case he managed to take pretty meh to a whole new level. Whim! ****ing atrocious. The story was pathetic, the dialogue - even worse. Two simple aspects, and he couldn't do it.

"Rain or shine, your going down!"
"Your right hand comes off?"

Now you might be thinking "Wow. Samon hates Resident Evil 4." But that's wrong. It's an excellent third person shooting game with superb atmosphere and sublime action. It's fun. I enjoyed it. But it doesn't deserve the name Resident evil. It isn't a Resident evil game. What's the point, Mikami? Why? See, with some ear plugs for cutscenes anyone can enjoy it.

So what's to be pissed off about? Hmm, lets see. Story. Ruined. Characters. Ruined (thank god Wesker didn't play a huge role). Survival horror aspect. Ruined. Puzzle elements. Ruined.

Honestly, it makes me so freakin mad. Had Resi 4 been released with a different title, a few character changes and an almost decent script it'd have been a whole different story. But it's not.

Is Resident evil ruined?


NOT YET!


Production on Resident evil 5 has begun, as you've all seen. We've been promised a return to what made the series so great with some of Resident evil 4's better bits making an almost welcome return. Shinji Mikami is not involved, and there's a good chance we'll see a decent script in there too.
Perhaps there's life in the old dog yet - all they need to do is revolve around the core mechanics of the originals, adapt them and take them to the next level. Capcom have taken a step back, and instead of scrapping them all together like some people are going to make a true sequel to Resident evil.


Well. I'm glad I got that out. Oh, and Resident evil 5 is playable at TGS in September.


DIEMIKAMIDIE.jpg
 
only played 4 because i heard such great things about it. Loved it but was more of a horror-action/adventure then what resi fans were prolly used too. I thought the setting was excellent tbh.
 
I loved 4, sure it really shouldn't have been titled resident evil, and to be honest, leon was my least favorite character of the series anyway. What really happened was, capcom set out to make a new game, and just used the name to gain popularity for the title because they spent an assload of money on R&D + art work. They turned out a great, spooky, fun game, that played like a dream, and looked even better.

BUT!

I wanted to cry like a little girl when I heard the zombies were gone... I love zombies, and yes, 4 had less scares, and less atmosphere. More action though. And I'm glad I didn't have to find red key for red door to find blue key for blue door to find green key and so on and so on anymore. That was a welcome change.
 
Wow! What a ...MANSION!!...sion...sion...sion...

------

What is it?

BLOOD.

:laugh: That entire opening sequence is engraved on my brain. Classic!

I remember RE1 scaring the crap out of me on the PSX. That thing just oozed atmosphere (the title screen cinematic still sends chills up my spine, bizaarly). I remember RE2 taking up a significant amount of my time, trying to get all those bonus campaigns. RE3's Mercenary mode was awesome, Code Veronica looked awesome, and RE4 is the king of the pack by far. :D I do miss the sense of exploration and non-linearity from the first few; hopefully they'll make a return in RE5.

[edit]: How many of you remember the cast list cinematic from the first RE? :laugh: :laugh: :laugh: I wish I stll had it.
 
RE4 and C&C: Generals, same deal. Great games, shouldn't be called RE and C&C :P
 
I like the Rsei Evil series, although I dont like 4 simply because it doesnt directly involve Zombies :P
 
I'm embarassed to admit that I've only ever played RE4 :o

EDIT: I've watched my friend play RE for several hours, though...
 
RE4 is coming out soon. It hasn't leaked yet, right? Anyway, I hope they did a good job on converting it.
 
Res Evil 5 Story idea:
Ada Wong's Organization recruits/captures/steals the research of the Umberella team and refine the Tyrant, God and Nemisis programmes as well as Las Plagas. Outside the world of Bio-Weapons the world is in turmoil. Wars are breaking out everywhere and people are getting desperate.

The Organization actualy manage to sell a country their Bio-Weapons (anywhere but the Middle East or a Communist Country because that's just cliché). Then another country and another. Basically, the world is f*cked.

The US/UN/UK/France or whatever finds the location of the Organization's main research facility and attack it, acidentally (suprise suprise) causing an outbreak of virus and releasing various mutants.

You play as:
(A) A soldier (HUNK?) sent to take the place down. The game starts off easy by giving you an assault rifle but people don't leave ammo like that lying around. A briefing might provide valuable plot information.
(B) A helpless civilian in the city who doesn't have a clue what is going on.
(C) Chris Redfield/Claire Redfield/Jill Valentine/Leon Kennedy trying to take down the Organization.
 
I've owned nearly all of them, still haven't picked up RE4 for PC though.. not positive it's out yet, but it should be any day now.


Resident Evil [RE] for PS1 showed the world what was possible with the optical disc. ANYTHING. Anything is possible with limit-less ROM.

This game blew my ****ing mind. I could get half way through the game without dying - a huge challenge, meaning I had to restart everytime I played. I had to do this since I bought a bunch of games but didn't want to spend the price of a game - for a memory card. .. and ran out of money.

To - KagePrototype: I hear you man! I must have seen that intro a dozen times. ;)

It was great but the voice acting was some of the worst possible. :cheese: CHEESY



RE2 was cooler, improved-er, and introduced new shit like upgrade-able guns. Sweet.

I liked RE:Nemesis but it was too short, with nothing really improved. More of the same is OK with me though when it's a game this good.

RE:Code Veronica I didn't enjoy so much. I found this one to be hard and never did finish it. :gets bored:

I don't remember RE3.. but I used to always be high on pot, so I may have owned it.. it sounds familiar. .. what systems was this for I wonder...

RE:Zero was pretty impressive on Gamecube, but for some reason I couldn't get into it. :shrug:

I played RE4 in the store and it was KILLA AS ****. Must have this game. Getting this on PC any day now... :drool:

I don't see how RE5 won't be the best one ever, now on next-gen consoles, it has no excuses but to wow ya. Going to pick this up for X360.
 
Garfield_ said:
I've played the RE0, RE1, RE2, RE4 on PC and Gamecube. RE1 is awesome and RE4 could actually be taken for a next-gen game in my opinion, due to the superb graphics and gameplay :)

RE4 on pc ?

is it out on pc ?
 
Gorgon said:
RE4 on pc ?

is it out on pc ?

I'm not sure. Some sites say so and some say no. :confusion:
The release of the PC edition seems to have been pushed back not long after officially being confirmed (in fact I hadn't even listed the original date yet), and now just releases in "June" according to this page at Ubisoft... even though the US site here says May still. In any case it is based off the PS2 edition of the title and both sites list the required system needs.http://www.residentevilfan.com/


I'm digging:
http://www.google.com/search?q=re4+pc
 
Resident Evil 2 was the first game I played of the series. And what a wonderfull game it was. I still remember the first time I was walking in the police station and I walked to a door and out on the window a licker passed, but it was so quick it made me wonder if I wasn't just imagening things. Yest I was still scared like hell, I spend half a minut wondering if I should go trough the door or not. Dammed, a nice story, nice characters, nice gameplay. Wonderfull.

RE3, big dissapointment, graphic wise amazing especially for the ps. But it was juts run from the nemesis, it did not have the exploritory part of the second one. The mystery part. It was really generic.

In comes RE4. Holy shit, dammed. It looked beautifull, fresh and with great gameplay. Everything in the game went so smooth and fine and yet it looked almost like it had prerenderd background, so much detail, such nice effects. The enemy was refreshing also, and much scarier then the zombies. It was refreshing in the same way that Sky captain and the world of tomorrow was refreshing. Yes in the past evil puppetmaster villager had been done to death, but that was a while ago, zombie's are far more generic nowdays. The beginning was so awsome, it had such a great atmosphere, such great premise. But unfortunatly id did not deliver on all front.

Like the story front, that was a real shame. They could have added many more parts with story and mistery. Like maybe when you came to the village a second time the villagers would be gatherd around something and you would have to sneak on the roofs to see what was there, and maybe puzzles where you find out some new stunning secrets that gave a nice twist to the story.
You know a lot more things to add depth to your environments and enemies.

Puzzles weren't so bad in this game, but I would have prefered more, since I'm an adventure fan and I really like puzzles.

It was overall a great but somewhat shallow experience. I did like tha fact that they managed to pack in 20 hours of gameplay with no filler.
 
ríomhaire said:
Res Evil 5 Story idea:
Ada Wong's Organization recruits/captures/steals the research of the Umberella team and refine the Tyrant, God and Nemisis programmes as well as Las Plagas. Outside the world of Bio-Weapons the world is in turmoil. Wars are breaking out everywhere and people are getting desperate.

The Organization actualy manage to sell a country their Bio-Weapons (anywhere but the Middle East or a Communist Country because that's just cliché). Then another country and another. Basically, the world is f*cked.

The US/UN/UK/France or whatever finds the location of the Organization's main research facility and attack it, acidentally (suprise suprise) causing an outbreak of virus and releasing various mutants.

You play as:
(A) A soldier (HUNK?) sent to take the place down. The game starts off easy by giving you an assault rifle but people don't leave ammo like that lying around. A briefing might provide valuable plot information.
(B) A helpless civilian in the city who doesn't have a clue what is going on.
(C) Chris Redfield/Claire Redfield/Jill Valentine/Leon Kennedy trying to take down the Organization.

Well, the main character is obviously Chris. Not only is he the spitting image of him, but he's a fan favourite and so is his storyline. That was another major complaint about RE4 - at the end, the story hadn't even gone anywhere. Guess what Mikami, your game is 6 years after Code Veronica, yet you completely fail to explain plot points.

*RE4 spoilers...not that it has much of a plot to spoil*

Chris and Weskers storyline needs resolution, and I think that's where RE5 is going. It's been confirmed as being set after RE4, so obviously, were still going to see the inclusion of the Las Plagas. Obviously were dealing with another viral outbreak....
I wonder whether Wesker and Ada have succeeded in reviving Umbrella because that was their ultimate goal, according to RE4. Wesker has already injected himself with the virus, but judging from the state of things he's lost whatever Umbrella once had. That's why he sent Ada to retrieve the Las Plagas from Saddler.

Interestingly enough there's still room (sadly) for Leon to return. He's in love with Ada, which Mikami decided he'd make obvious through some painful dialogue, and he's aware of their activities and given his past I'm pretty sure he's going to try and track them down. He's a Government agent after all. Unfortunately Leon has gone from one of my favourite characters, to my least favourite - that is unless Capcom decide to do away with his 'Lmao I'm James Bond wannabe' attitude.
 
I really liked Leon, especially in RE4. Looked incredible cool, and for that matter had a pretty nice personality.
 
A nice personality?!

What you smoking foow? Leon, former rookie cop turned into a Government agent of epic assholic proportions. His lines were dreadful. He had not a speck of originality about him. No depth. No interest. He wasn't even afraid. He's stuck in Europe, no back up, surrounded by countless-mindless Ganado's and enough cackling madmen to think your taking a brisk walk through generic lane!

Tarnished! Beaten with a stick! Mikami has struck again, and with his plainly ridiculous idea's has infested a once interesting character. Nice going Mikami.

:( :( :(

Seriously, who the hell speaks like this:

"Rain or shine, your going down!"
"Your right hand comes off?"
"I'll avenge your death, if it's the last thing I do!"

I've tried my hardest to forget the rest.
 
I just hav watched friends playing the old residents and I dont need to say there where awsome,infact my friends and I where just fan of games like that like dino crisis and parasite eve
also I agree that even RE4 is very awsome,it feel very diferent from the clasic ones
but something I really liked of RE4 was the "you cant hide cuz the enemyes will allways find you" feel,well sure that same feeling is in the clasics too but anyway it was cool
also the chainsaw freak and the blind claws monster and few more
 
<RJMC> said:
but something I really liked of RE4 was the "you cant hide cuz the enemyes will allways find you" feel

But you didn't need too, because you had enough weaponry and ammo to start a third world war.
 
I dont know the original leon but the dialogues and the characters where very cheesy
for example luis that was some kind of "rebeld punk ladies man" and sudenly you found he was some scientific or something like that
when I first saw salazar I think it was cool,a veird looking midget,but ended it some stupid cliched midget
 
The originals never had super dialouge - but they weren't as bad as RE4. Fact! Yeah, the characters in RE4 kinda sucked.
 
Samon said:
A nice personality?!

What you smoking foow? Leon, former rookie cop turned into a Government agent of epic assholic proportions. His lines were dreadful. He had not a speck of originality about him. No depth. No interest. He wasn't even afraid. He's stuck in Europe, no back up, surrounded by countless-mindless Ganado's and enough cackling madmen to think your taking a brisk walk through generic lane!

Tarnished! Beaten with a stick! Mikami has struck again, and with plain ridiculous idea's has infested a once interesting character. Nice going Mikami.

:( :( :(

Seriously, who the hell speaks like this:

"Rain or shine, your going down!"
"Your right hand comes off?"
"I'll avenge your death, if it's the last thing I do!"

I've tried my hardest to forget the rest.

What exactly is so assholish about that? Generic, yes. Did not bother me at all, fitted in nice with the rest of the game. Having deep emotional and revealing text and feeling would have undermind the rest of the game. We are talking here about a dude that survived RE2, so no, a bunch of peasent wouldn't bother him all that much. Besides that argument can be made for a lot of the games. He was a very fine non irritating character. He wasn't the usual emo wreck that come out of japan, he wasn't a comic relief. He looked very very cool, kind of metrosexual mixted with a freaking zombie. Especially the dark around his eyes made him look freaky.

Now Gordon Freeman, that is a real asshole. People are really nice to him and he never ever speak to them, just ignores them, what an emo. He shouldn't wonder when people just cease to speak to him and ignore him Plus his obedience and lack of spine to actually kick the gman in the nuts are offputting.

Samon said:
But you didn't need too, because you had enough weaponry and ammo to start a third world war.
No you didn't, the game's constantly adjusting level of difficulty made sure of that. Ammo was also the only thing you could not outright buy for that very same reason. Almost the same thing with health, the aid spray was almost always sold out, plus it costed a lot.
 
<RJMC> said:
my friends and I where just fan of games like that like dino crisis and parasite eve
Yea, being such a RE fan, I even had those games too, and they were... decent. Dino Crisis was generic game-play copy from RE... If I remember correctly, it was RE with dinosaur models in place of zombies. Still decent of course since the RE game-play was so good. Parasite eve was shiny, but was kind of disappointing.
 
I loved all the games, except I haven't played Resident Evil 4, so I can't coutn that. My fave game was probably RE3: Nemesis, but I'm a sucker for the simple equation military vs. zombies. I know you don't see much in the game to do with the U.B.C.S's, but in the book theres quite a bit of combat and you also get to follow more of what Nicholai gets up to, him being the mandatory Umbrella agent of the game.

I am, however, a bigger fan of the books than the game. But what I can I say? I prefer reading to gaming, and the books explain alot more, show what other characters were doing and it gives much more of a story and a backgroudn to things.

I got the RE1 remake for my GC when it came off. Awesome, awesome fun, and hella scary. The intro movie was freakin' brilliant, too. And RE: Zero is good fun, too. Not got it, but played it a few times.
 
what I mean is that there was really no ways to keep the enemyes aways(except in the tower church in the vilage) so you need to be cautelos all the time

but sure something everyone like is that the ganados are more quick and agresive and stuff like that ,and the chainsaw freak
 
Samon said:
But you didn't need too, because you had enough weaponry and ammo to start a third world war.
i thought resi 4 was good in that regard tbh, i felt you never had that much ammo, i used to use Leon's finishing moves as much as possible aswell as the ol' shoot the legs and slash away with the knife. It was only on repeat playthroughs when you had a shitload of money and all weapons upgraded that you could start ww3 as you say.
 
Grey Fox said:
What exactly is so assholish about that? Generic, yes. Did not bother me at all, fitted in nice with the rest of the game. Having deep emotional and revealing text and feeling would have undermind the rest of the game. We are talking here about a dude that survived RE2, so no, a bunch of peasent wouldn't bother him all that much. Besides that argument can be made for a lot of the games. He was a very fine non irritating character. He wasn't the usual emo wreck that come out of japan, he wasn't a comic relief. He looked very very cool, kind of metrosexual mixted with a freaking zombie. Especially the dark around his eyes made him look freaky.

Now Gordon Freeman, that is a real asshole. People are really nice to him and he never ever speak to them, just ignores them, what an emo. He shouldn't wonder when people just cease to speak to him and ignore him Plus his obedience and lack of spine to actually kick the gman in the nuts are offputting.


No you didn't, the game's constantly adjusting level of difficulty made sure of that. Ammo was also the only thing you could not outright buy for that very same reason. Almost the same thing with health, the aid spray was almost always sold out, plus it costed a lot.



Well, your complete lack of insight into character development kinda hinders whatever I'm about to say. But I'll say it anyway! See, the game would have been so much stronger if it's characters acted like humans. Who spoke like humans. Who reacted to the situation around them.
Leon thinks Ada is dead. Leon see's Ada. Leon says something like "By golly gee whizz! It's you! How goes? Oh and before I forget, I love ya. Ta hun." Hmm. Ya. But I suppose if Leon came out with something interesting to say, that'd just be goddamned EMO!

"Excuse me a sec but Leon, are you...showing some kind of emotion? You are, aren't you? Your acting human. Were surrounded by huge ****ing troll like things and you are showing emotion! YOU GODDAMNED FRICKEN EMO!!!!!"

It wouldn't have undermined the rest of the game if some actual effort had been put into it.


jimbo118 said:
i thought resi 4 was good in that regard tbh, i felt you never had that much ammo, i used to use Leon's finishing moves as much as possible aswell as the ol' shoot the legs and slash away with the knife. It was only on repeat playthroughs when you had a shitload of money and all weapons upgraded that you could start ww3 as you say.

I never had a problem with ammo. Leon's finishing moves were used when I felt like throwing a Ganado off a cliff. Ammo was plentiful, and so was health. I rarely worried about running out, because it never happened. But it didn't matter, because why should you worry about running out when Leon can simply kick, spin and flip? You weren't preserving your ammo, worried almost that you'd run out...well, there goes the survival horror aspect.
I'm attacking it's depature from Resi tradition here, Mikami having the sheer nerve to call it Resident evil.


And yep, Gordon Freeman, mute scientist turned resistance fighter is most certainly an emo. Goddamn it Gordon, goddamn it.

DIEMIKAMIDIE.jpg
 
Samon said:
Well, your complete lack of insight into character development kinda hinders whatever I'm about to say. But I'll say it anyway! See, the game would have been so much stronger if it's characters acted like humans. Who spoke like humans. Who reacted to the situation around them.
Leon thinks Ada is dead. Leon see's Ada. Leon says something like "By golly gee whizz! It's you! How goes? Oh and before I forget, I love ya. Ta hun." Hmm. Ya. But I suppose if Leon came out with something interesting to say, that'd just be goddamned EMO!

"Excuse me a sec but Leon, are you...showing some kind of emotion? You are, aren't you? Your acting human. Were surrounded by huge ****ing troll like things and you are showing emotion! YOU GODDAMNED FRICKEN EMO!!!!!"

It wouldn't have undermined the rest of the game if some actual effort had been put into it.
Well, your ego will probably hinder you to understand what I am about to say. But I'll try to explain it in the best possible way I can. Certain genres of movies and games trive on unrealistic and sometimes quite cheesy characters with cheesy but funny oneliners. It can make a movie, game, musical, radioshow a lot more memorable.
Star Wars is examble, as are numerouse other movies where charcters tend to say the silliest things in the wrong time at the wrong place. For a certain character/ emotion/ feeling to work. The rest of the enviorment has to support it. Now RE4 is a game where you fight hundreds of enemies, big bosses that in real life would kill you in a microsecond, survive explosions, and for some reason come a cross crazy mercants that run whole stores in a zombie infested catsle and actually help you by selling games, not only that you pay with pesos instead of euro's. Now how ****ing rediculus is that.

The cheesy oneliners help to set a an atmosphere and to give an impression of cool charcters, once that only can exist in our imaginations, fearless heroes, that stand up to amazingly bad villans, and not only that, they also do not give them the satisfaction of beeing scared. Now you may not like it, but you came expecting the wrong things from the wrong kind of game.

The main point of the gordon thing is to show you in a non threatning and comical way that Hl2's hero's is a lot more unapropriate for his world then Leon is for his. And plainly makes no sense.
 
Hmm, I guess my attempt to describe your last post in a line of silly-Mikami-style dialogue makes me egotistical. Fascinating.

See, it's funny you mention that I went in looking for the wrong things, because I recall Mikami, being the ever big headed moron that he is stating quite literally that the story elevated the series. Mikami takes his dialogue and his story quite seriously. He thinks it's great. He thinks he's made a brilliant story.
I remember him quoting his Saddler lines "Haha, you think this is all going to end happily ever after, with you and your American cliches." And how it stood to make a point, kinda like how he refers to terrorism in the world about 50 times.

Now, do you think Mikami bleeds in irony or is it a god given gift?

It's also coming from the man who said "I don't make my games for the fans." Yes, Mikami...ok. Also funny he mentions that too, because this was after it arrived to a lukewarm reception from the fans.

I didn't go in expecting the wrong things. I expected what the Resident evil series had usually delivered (not brilliantly) - a decent story with some, whilst corny, all right dialogue. But Mikami just took it one step further. And I didn't get what I expected. Don't you think there's a reason Mikami left production on RE5 and Capcom handed it over to the original team?

Grey Fox said:
The main point of the gordon thing is to show you in a non threatning and comical way that Hl2's hero's is a lot more unapropriate for his world then Leon is for his. And plainly makes no sense.

I guess you've tripped and fallen into your own trap.
Grey Fox said:
Now you may not like it, but you came expecting the wrong things from the wrong kind of game.

Grey Fox said:
The cheesy oneliners help to set a an atmosphere and to give an impression of cool charcters, once that only can exist in our imaginations, fearless heroes, that stand up to amazingly bad villans, and not only that, they also do not give them the satisfaction of beeing scared.

Mmm, hasn't gaming moved on? I'm pretty sure RE4's cheesy oneliners contradict it's atmosphere, rather than add to it...
 
Samon said:
I never had a problem with ammo. Leon's finishing moves were used when I felt like throwing a Ganado off a cliff. Ammo was plentiful, and so was health. I rarely worried about running out, because it never happened. But it didn't matter, because why should you worry about running out when Leon can simply kick, spin and flip? You weren't preserving your ammo, worried almost that you'd run out...well, there goes the survival horror aspect.
I'm attacking it's depature from Resi tradition here, Mikami having the sheer nerve to call it Resident evil.
hmm you musta been a pretty awesome shot. The were numerous times when i got surrounded by ganados with just my shitty pistol, i really thought they did the combat excellently, there was a real sense of fear in the individual fights, the camera angle added alot to the sense of panic. It was only after i completed the game a few times that the ganados never really had me afraid and the combat became easy. Eurogamer's ps2 review summed it up well i thought
 
Samon said:
Hmm, I guess my attempt to describe your last post in a line of silly-Mikami-style dialogue makes me egotistical. Fascinating.

See, it's funny you mention that I went in looking for the wrong things, because I recall Mikami, being the ever big headed moron that he is stating quite literally that the story elevated the series. Mikami takes his dialogue and his story quite seriously. He thinks it's great. He thinks he's made a brilliant story.
I remember him quoting his Saddler lines "Haha, you think this is all going to end happily ever after, with you and your American cliches." And how it stood to make a point, kinda like how he refers to terrorism in the world about 50 times.

Now, do you think Mikami bleeds in irony or is it a god given gift?

It's also coming from the man who said "I don't make my games for the fans." Yes, Mikami...ok. Also funny he mentions that too, because this was after it arrived to a lukewarm reception from the fans.

I didn't go in expecting the wrong things. I expected what the Resident evil series had usually delivered (not brilliantly) - a decent story with some, whilst corny, all right dialogue. But Mikami just took it one step further. And I didn't get what I expected. Don't you think there's a reason Mikami left production on RE5 and Capcom handed it over to the original team?


I tought you were egotistical because your beginning comment served nothing more then just to bring me to lower level then you.
Samon said:
Well, your complete lack of insight into character development kinda hinders whatever I'm about to say.
And disagree that the onliners counters the atmosphere, since this wasn't an surivial horror game, but more of an Leon kicks a lot of ass type of game, with all the shooting and jumping out of windows and all the martial arts moves.


As far as the rest go's. If that is true then I am mistaken and you are right to have expected what you did. Although what did he think of the movie RE, cause if he taught that was great, that might have givin you a hint, since a lot of people and I assume you do not like.
 
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