BetaMaster
Spy
- Joined
- Jul 9, 2004
- Messages
- 946
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Ok, quick poll here, guys and girls:
Once Half-Life 2 has been released, and eventually the SDK, will you learn to use the full extent of the Source engine through Hammer? I know I will. I've never done too much map making in WorldCraft for the original Half-Life, but I did make a badly-textured, but fairly well-designed mansion with zombies and weapons and armour in the closets. You basicly had to make it to the top, and it was a sort of maze.
But now I've gone off on a tangent. I can't wait to use the Source engine in Hammer editor. If you think about it, the possibilities are endless. So, basicly, the question is: Will you take the time to mod/map-make HL2?
Once Half-Life 2 has been released, and eventually the SDK, will you learn to use the full extent of the Source engine through Hammer? I know I will. I've never done too much map making in WorldCraft for the original Half-Life, but I did make a badly-textured, but fairly well-designed mansion with zombies and weapons and armour in the closets. You basicly had to make it to the top, and it was a sort of maze.
But now I've gone off on a tangent. I can't wait to use the Source engine in Hammer editor. If you think about it, the possibilities are endless. So, basicly, the question is: Will you take the time to mod/map-make HL2?