Where to start?

  • Thread starter Thread starter Travito
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Travito

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Hey guys,

I recently starting trying out mods for Source, among those are Battlegrounds 2, Zombie Panic! Source, Pirates, Vikings and Knights 2 and Fistful of Frags. After playing them I was thoroughly impressed at what people can accomplish by modding the Source engine and it has inspired me to "attmept" a mod, so what I need to know is where exactly is the best place to start? I have some C++ under my belt if that counts for anything, and I have also toyed around with the Hammer editor. Any information about getting started would be very helpful, links, other threads or even your own insight. Some other things I would like to know is besides SDK, what other programs will I need to make my own models to make my mod original?

Thanks alot for your time and effort.

Travito.
 
I'd say that the best thing to do is start small.
C++ is a good start seeing as the whole Source engine is built with it. XSI|Modtool is probably your best bet for modelling.
also, this site has lots of relevant info.
 
I'd say go with Max or Maya there both class A prostitutes compared to the skanky aids infested backalley crackwhore callled XSI.
There are alot of good tutorials on how to use Max and Maya for Source.

-dodo
 
I'd say go with Max or Maya there both class A prostitutes compared to the skanky aids infested backalley crackwhore callled XSI.
There are alot of good tutorials on how to use Max and Maya for Source.

-dodo

youve obviously never seen the benefits of XSI. But everyones entitld to their own opinions.

like mine: Max is shit encrusted spunk ice cream.

XSI rules, Maya is a little to the side thanks to some of its bugs and stability issues, and incomplete features and tools.
 
yeah as it seems, everyone I know who's an animator loves XSI.


Everyone else..... not so much :p
 
for 3d work get Maya, XSI, or 3ds Max (I won't recommend any particular one). For level design, learn Hammer more ( interlopers.net is a great resource for Source level editing). Coding; check out the code that comes with the SDK.
 
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