clarky003
Tank
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- Nov 8, 2003
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This was in Edge magazine, quoted here http://www.kurzweilai.net/mindx/frame.html?main=/mindx/show_thread.php?rootID=56958
I thought this specific information might stir up some interesting conversation.. Haemoglobin Maps!?
It encorporates a dizzying selection of convincingly next-generation concepts. Ten-pass single shading (from bump, normal and specular maps to the less familiar dirt maps), procedural character generation (the models feature such novel traits as semi-transparent cartilage, self shadowing eyes and haemoglobin maps), pixel-specifc soft particle acuracy, the complete eradication of clipping, ubiquitous self-shadowing encompassing translucent and backlit objects.
Every object in the game will cast a shadow, everything will interact, and everything will exist and adapt in realtime, from weather and light cycles to vegetation. Enemy units not only exhibit an advanced model of visual perception, but also a dynamic aural acuity. Both senses are adaptive, different surfaces or sharpening the sound that the AI reacts to.
Every shadow has a disguise property that changes relentlessly with the passage of clouds, or any other obstruction, before the sun or moon. Every single polygon of vegetation is independently affected by wind, and movement through it will part it in ways that the AI can recognise. Moreover, it is entirely destructable.
I thought this specific information might stir up some interesting conversation.. Haemoglobin Maps!?