Recent content by TMPer Tantrum

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    HL2 Gameplay comments to improve HL3

    Enemy AI was adequate but uninspiring. Ant lions were fun because they were basically used as cannon fodder. Squadmate AI was frustrating as all hell much of the time, especially in close quarters. I would like to see enemy and Squad AI improved for HL3 (if, indeed, you get a squad), a...
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    Unpleasant hammer bug

    It seems to happen to me with my ladder entities, no idea why. Alt+P and fix seems to settle it, but it recurs each time I reload the map.
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    Super fun happy songs

    Orbital - Spare Parts Express Allen Ginsberg - CIA Dope Calypso Hawklords -Flying Doctor
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    lighting

    It looks like the vmt files have been edited with something that adds extra EOL characters instead of just a standard line break, ie Word or Wordpad instead of Notepad. Have you been editing the VMT files at all?
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    Working on the car drop/trap...

    Hey HolySdrJR, I'm pretty sure the answer lies with the logic_measure_movement entity. I would love to see this working. I don't suppose you could give me a brief description of what you have already done, especially what entity you are using to cause drop/lift the car (or at the very...
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    how do u fix the darkness right here

    Try increasing the light brightness and try setting constant to 1. May or may not help.
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    lights.rad

    http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=130 'lights.rad - Where is it and how do I make one?' I haven't actually managed to get lit textures to work yet though. I'm trying to make a luminescent toxic green surface and failing.
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    Winch

    I think the gas shader is actually a heat haze. There was a post on how to do it in the (I think) VERC forums.
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    Winch

    Bump. Basically the same type of thing that is in Ravenholme with the zomie crushing cars.
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    Giant rolling ball?

    That would depend on how you wanted the ball to look. You could always just create a spherical brush.
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    Winch

    I have made a barrel suspended about a meter off the ground from a rope connected to the ceiling in a room. I want to be able to press a button that will cause the barrel to be hoisted to the ceiling, drop to the floor (gravity drop, not controlled drop, but still connected to the rope) and...
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    Problem while creating prop_physics

    It wold probably also help you if I gave you the right config names. Select the prop, right click it in a non-camera view, select properties. Down near the bottom of the Keyvalues list are 'Start Fade Dist' and 'End Fade Dist' Set Start Fade Dist to -1 (to set it to max fade distance) and...
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    Problem while creating prop_physics

    Check the minimum and maximum draw distances in the properties, they are easy to accidentally alter when you move props. Set min-draw to -1 and max draw to 0. Let me know if that helps
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    How to make a seesaw?

    I don't suppose anyone knows how to create a functional seesaw, or a tutorial that explains same?
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    First Impressions of Hl2DM

    Just played for 10 minutes on a public server. Incredible fun, playing car hockey. People throwing shit all over the place and great response. Not bad pings (mostly under 80). Once the dust settles this is gonna be awesome.
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