Recent content by $niper

  1. $niper

    Gordon Model [HL:2]

    Heh yeah, we have an anti-leech config. Try using: right click, save target as.
  2. $niper

    Sven Co-op 2 Media Update

    Tor is still a work in progress. He'll be toned down a bit. http://www.svencoop.com/images/tor_new.jpg He's finished for Half-Life 1. His pose in the Half-Life 2 screenshot we posted isn't going to be used in the release. His Half-Life 2 pose was just a standard reference layout the...
  3. $niper

    New Sven-Coop 2 Media

    The Gordon model is still sort of a work in progress. He's finished, for now, but he's going to be tweaked later.
  4. $niper

    AMDZone Examines HL2DM

    I think that's why they had 40fps across the board in all resolutions. Missing files = things slow down. At least that's how it was for me in the video stress test when I had "pink" everywhere... which appeared to be a random bug that usually gets fixed when reloading. Hrm.
  5. $niper

    Excellent game, terrible ending. (spoliers)

    You people have got to be kidding me. The ending was awesome... because to you guys: - It didn't make sense - What else could have worked - You couldn't have made a better ending Real smart. REAL smart. That's like saying, you go and watch a bad movie, and you say "This movie was...
  6. $niper

    EXCLUSIVE: Half-Life 2: Raising the Bar Review

    They painted screenshots. Heh.
  7. $niper

    First Half-Life: Source Screenshot!

    No, more like Valve took the original Half-Life rmf files and converted them in Hammer to the new Half-Life 2 format. It's not a simple manner of copying and pasting bsp files. Also as you can tell, the lighting is quite different. They couldn't reproduce the same lighting output the...
  8. $niper

    First Half-Life: Source Screenshot!

    If they fixed the over-bright lighting, I'd be impressed. Currently, however, it looks like there is leak in the map. Or rather, it looks full bright. Very unprofessional regardless of it being free. They need to reduce the brightness levels the lights are giving off.
  9. $niper

    First Half-Life: Source Screenshot!

    They really need to fix the lighting.
  10. $niper

    Why is Sven's Co-op not Co-op?

    Hey we're still working on the gameplay mechanics. We have a lot in store still, I personally understand what you're talking about. Our maps need more structure and various gameplay modes and purpose. We're working on it. Wait until v3.5.
  11. $niper

    New Sven Co-Op 2 Media

    Tor uses 512x512 texture maps already. He's very detailed. :p When Tor gets normal mapping and other visual effects applied to him, he'll look better on the source engine.
  12. $niper

    Valve's future in developing game engines?

    Not really. Most id game-mods tend to be different forms of deathmatch. Team Fortress was the most original Quake mod as far as I'm concerned, though.
  13. $niper

    Valve playing HL2 on steam!

    Nope... but we are.
  14. $niper

    What Makes Half-Life 2 Better Then Other First Person Shooters!

    No, it's called a "render" - which is done in a 3d program.
  15. $niper

    What Makes Half-Life 2 Better Then Other First Person Shooters!

    Because it's not just another realism game.
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